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> BG1 coding question :), visual effects, items into chest: how?
jastey
post Sep 16 2004, 06:28 AM
Post #1





Forum Member
Posts: 1366
Joined: 22-August 04
From: Germany




Hi,
I have two questions to BG1 coding:
1. If I want to have a nice visual effect, e.g. one creature dissappears with a lot of glowing light.. whatever, how do I code that? (For BGII, I would use:
CODE
CreateVisualEffectObject("effect",Myself)
Is there something similar for BG1?)
2. I have problems to put an item into an existing container. I have the following code in the area.baf:
CODE
 
IF
   Global("C#ItemInTruhe","GLOBAL",0)
THEN
   RESPONSE #100
         SetGlobal("C#ItemInTruhe","GLOBAL",1)
         ActionOverride("Container1",CreateItem("ITEM",0,0,0))
END

which is the only way I see, but this puts the item in front of the container. How would the correct code have to be, to place the item inside?

Thanks!
PS: Answers as soon as possible, please... rolleyes.gif
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jastey
post Sep 17 2004, 02:05 AM
Post #2





Forum Member
Posts: 1366
Joined: 22-August 04
From: Germany




Thanks guys! smile.gif
I think I know enough to start trying to code a cutscene and a visual effect in BG1. I will play around with it a bit (it's too late now for the contest, but anyhow...), and once I have more specific questions I will ask you again smile.gif

This post has been edited by jastey: Sep 17 2004, 05:02 PM
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Posts in this topic
jastey   BG1 coding question :)   Sep 16 2004, 06:28 AM
Baronius   NULL   Sep 16 2004, 08:18 AM
jastey   NULL   Sep 16 2004, 08:38 AM
Rabain   NULL   Sep 16 2004, 06:45 PM
Baronius   NULL   Sep 16 2004, 08:20 PM
Rabain   NULL   Sep 16 2004, 09:44 PM
jastey   NULL   Sep 17 2004, 02:05 AM
jastey   NULL   Sep 28 2004, 11:44 AM
Vlasák   NULL   Sep 29 2004, 09:40 AM
jastey   NULL   Sep 29 2004, 11:33 AM
Vlasák   NULL   Sep 29 2004, 12:06 PM
jastey   NULL   Sep 29 2004, 12:36 PM
Vlasák   NULL   Sep 29 2004, 12:57 PM
jastey   NULL   Sep 29 2004, 01:13 PM
jastey   NULL   Feb 17 2005, 08:30 PM
Rabain   NULL   Feb 17 2005, 10:37 PM
jastey   NULL   Feb 18 2005, 09:01 AM


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