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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Hi,
I have two questions to BG1 coding: 1. If I want to have a nice visual effect, e.g. one creature dissappears with a lot of glowing light.. whatever, how do I code that? (For BGII, I would use: CODE CreateVisualEffectObject("effect",Myself) Is there something similar for BG1?)2. I have problems to put an item into an existing container. I have the following code in the area.baf: CODE IF Global("C#ItemInTruhe","GLOBAL",0) THEN RESPONSE #100 SetGlobal("C#ItemInTruhe","GLOBAL",1) ActionOverride("Container1",CreateItem("ITEM",0,0,0)) END which is the only way I see, but this puts the item in front of the container. How would the correct code have to be, to place the item inside? Thanks! PS: Answers as soon as possible, please... ![]() |
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#2
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
Jastey, as for the visual effect creation (choosing from a list), I've used DLTCEP so far. It's easy to do a spell, and even easier to load an existing one, delete its effects but add the visual effect. To tell the truth, I've never done this before, but I think that choosing an animation (there is a list) as a value for the 'projectile animation' field, under Extended effects subpage, will work.
(What I did was changing the spell's casting school graphics, so when the spell is cast, you see a specific animation depending on the school of the spell. This visual effect can easily be changed by changing the spell's school.) Be careful though with the DisplayStringHead, because it does not work in Baldur's Gate 1! -------------------- Mental harmony dispels the darkness.
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