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> BG1 coding question :), visual effects, items into chest: how?
jastey
post Sep 16 2004, 06:28 AM
Post #1





Forum Member
Posts: 1366
Joined: 22-August 04
From: Germany




Hi,
I have two questions to BG1 coding:
1. If I want to have a nice visual effect, e.g. one creature dissappears with a lot of glowing light.. whatever, how do I code that? (For BGII, I would use:
CODE
CreateVisualEffectObject("effect",Myself)
Is there something similar for BG1?)
2. I have problems to put an item into an existing container. I have the following code in the area.baf:
CODE
 
IF
   Global("C#ItemInTruhe","GLOBAL",0)
THEN
   RESPONSE #100
         SetGlobal("C#ItemInTruhe","GLOBAL",1)
         ActionOverride("Container1",CreateItem("ITEM",0,0,0))
END

which is the only way I see, but this puts the item in front of the container. How would the correct code have to be, to place the item inside?

Thanks!
PS: Answers as soon as possible, please... rolleyes.gif
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Rabain
post Sep 16 2004, 06:45 PM
Post #2


GOD


Retired team member
Posts: 1728
Joined: 14-July 04
From: Ireland




It's probably best to start a cutscene by running your StartCutSceneMode() from a script (the script of the person saying the dialogue). Use a DO ~SetGlobal()~ in the dialogue to trigger the script

Also use StartCutSceneMode() before StartCutScene().

And you should be able to get strings to display in the cutscene using:

ActionOverride("bwcallum",DisplayStringHead(Myself,~Dawnbringer Sain, I am Callum.~))
Wait(1)
ActionOverride("scsain",DisplayStringHead(Myself,~Ah Yes, the Paladin of Amaunator, we have been expecting you!~))

Likewise if you are using DestroySelf() you should be able to copy the code above as

ActionOverride("creature1",DestroySelf()) /// i have just checked and this is indeed used in several scripts in BG1
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Posts in this topic
jastey   BG1 coding question :)   Sep 16 2004, 06:28 AM
Baronius   NULL   Sep 16 2004, 08:18 AM
jastey   NULL   Sep 16 2004, 08:38 AM
Rabain   NULL   Sep 16 2004, 06:45 PM
Baronius   NULL   Sep 16 2004, 08:20 PM
Rabain   NULL   Sep 16 2004, 09:44 PM
jastey   NULL   Sep 17 2004, 02:05 AM
jastey   NULL   Sep 28 2004, 11:44 AM
Vlasák   NULL   Sep 29 2004, 09:40 AM
jastey   NULL   Sep 29 2004, 11:33 AM
Vlasák   NULL   Sep 29 2004, 12:06 PM
jastey   NULL   Sep 29 2004, 12:36 PM
Vlasák   NULL   Sep 29 2004, 12:57 PM
jastey   NULL   Sep 29 2004, 01:13 PM
jastey   NULL   Feb 17 2005, 08:30 PM
Rabain   NULL   Feb 17 2005, 10:37 PM
jastey   NULL   Feb 18 2005, 09:01 AM


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