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> BG1 coding question :), visual effects, items into chest: how?
jastey
post Sep 16 2004, 06:28 AM
Post #1





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Posts: 1366
Joined: 22-August 04
From: Germany




Hi,
I have two questions to BG1 coding:
1. If I want to have a nice visual effect, e.g. one creature dissappears with a lot of glowing light.. whatever, how do I code that? (For BGII, I would use:
CODE
CreateVisualEffectObject("effect",Myself)
Is there something similar for BG1?)
2. I have problems to put an item into an existing container. I have the following code in the area.baf:
CODE
 
IF
   Global("C#ItemInTruhe","GLOBAL",0)
THEN
   RESPONSE #100
         SetGlobal("C#ItemInTruhe","GLOBAL",1)
         ActionOverride("Container1",CreateItem("ITEM",0,0,0))
END

which is the only way I see, but this puts the item in front of the container. How would the correct code have to be, to place the item inside?

Thanks!
PS: Answers as soon as possible, please... rolleyes.gif
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Baronius
post Sep 16 2004, 08:18 AM
Post #2


Master of energies
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Posts: 3324
Joined: 9-July 04
From: Magyarország




I will look into these problems.

Quickly examining the first one, there might be an indirect solution: make the creature cast a spell by himself/herself before disappearing, and the spell's graphical effect must be set to the one you want. Thus, you have to make your own spell for this, and since there is no ForceSpellRES in BG1, you have to use the item trick (make a 'wand' so an item usable by the creature, and add the effect 'Cast Spell as Target', see the BG1 Practical Scripting guide for more information on this), and make the creature use that item before (s)he disappears.

So (s)he uses the item -> spell is cast -> graphical effects appear.

I'm not sure what you mean by 'disappear'. Do you 'force' him/her to disappear, with a script, e.g. in a cutscene? Or do you mean normal death (so when the creature dies)?


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jastey   BG1 coding question :)   Sep 16 2004, 06:28 AM
Baronius   NULL   Sep 16 2004, 08:18 AM
jastey   NULL   Sep 16 2004, 08:38 AM
Rabain   NULL   Sep 16 2004, 06:45 PM
Baronius   NULL   Sep 16 2004, 08:20 PM
Rabain   NULL   Sep 16 2004, 09:44 PM
jastey   NULL   Sep 17 2004, 02:05 AM
jastey   NULL   Sep 28 2004, 11:44 AM
Vlasák   NULL   Sep 29 2004, 09:40 AM
jastey   NULL   Sep 29 2004, 11:33 AM
Vlasák   NULL   Sep 29 2004, 12:06 PM
jastey   NULL   Sep 29 2004, 12:36 PM
Vlasák   NULL   Sep 29 2004, 12:57 PM
jastey   NULL   Sep 29 2004, 01:13 PM
jastey   NULL   Feb 17 2005, 08:30 PM
Rabain   NULL   Feb 17 2005, 10:37 PM
jastey   NULL   Feb 18 2005, 09:01 AM


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