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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Hi,
for a cutscene I need a nightly outside area. (The cutscene is kind of a dream so it is night there but not necessarily in the actual game time.) I wanted to re-use a game area, not make a new one for this purpose. How does the BGII engine handle the day and night views of the areas? Is it possible to extract a game area in a way that in the "new" area there is always night? Thanks for any help. |
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Post
#2
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Forum Member Posts: 78 Joined: 13-July 05 ![]() |
You can alter an area to 'dream like' if you set the area flag.
Well, these won't make a night area, just a colourless gray one. You can do this from script or by the area editor. From script you do this: AddAreaFlag(8) Or you could add this line to your areaflag.ids: 4 ANTIMAGIC 8 GRAYSCALE The first prevents casting in the area The second makes the area look like dream cutscenes in bg1 To remove the flags, you can use RemoveAreaFlag -------------------- See GemRB !
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