![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() Master of energies ![]() Council Member Posts: 3325 Joined: 9-July 04 From: Magyarország ![]() |
I am not a specialist in this, I just know that BG1 bams are decompressed, and thus if I want an animation from BG2, I have to decompress it. Near Infinity has been excellent for this so far, I just click Export, choose Decompressed, and specify my BG1 Override path.
However, with BG2's IPLAT04 and IPLAT23.BAM, there is a problem. It doesn't cause a crash in the game, but it is displayed in the inventory as a colourful pixel monstrousity, only its shape can be seen. If I lift it in the inventory, the armour loses its shape as well, becomes a rectangle, 'filled' with the same pixel mess. (By the way, CPLAT23 is okay.) Both are full plate mails. Perhaps some problem with the palette? Any ideas? -------------------- Mental harmony dispels the darkness.
|
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 78 Joined: 13-July 05 ![]() |
This might be because the decompressor/compressor is bad.
If you made it with NI, try DLTCEP, or vice versa. If DLTCEP screws it, tell me. I have an idea what could go wrong: the number of transparent pixels is exactly 256. -------------------- See GemRB !
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 29th August 2025 - 06:20 PM |