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> IAv6 for BG2EE, public beta
critto
post Mar 1 2015, 08:34 PM
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Hello, everyone.

I've made a few tweaks to the original IAv6 in order to make it compatible with the BG2EE. I haven't tested the game at all yet, so use it at your own risk. The EE version didn't pass an excruciating amount of testing as it'd happened usually in the past.

Attached to the topic is a small archive with the files that you need to unpack into your EE directory on top of IA prior to installing. I haven't tested the compatibility with the other mods, but IA doesn't play well with them anyway. I did test the installation of Ease-of-Use (recommended components) and Dungeon-be-Gone, both latest versions. Also, make sure you download the latest WeiDU executable and use it instead of those that might be packaged with the mods. It is required for the installation to work properly.

These files would probably cause IA installation to crash on vanilla BG (non-EE), but there is nothing new anyway with the exception of compatibility patches. I haven't made the setup script cross-platform. Perhaps, I'll do this in the future when there is proof that IA plays nice with EE.

Once again, I repeat, there was no extensive testing. I have no idea how powerful or not are the new EE kits or new joinable NPCs in the context of IA. I have no idea what happens with the new content that is added by EE.

If you do play this and find some sort of a bug, let me know here. I will try to fix it and attach the patches in this post. I would've loved to push out a stable version for you guys but there is not timetable at all for how much it'll take me to do my own run of the game.

Enjoy!

EDIT: this archive is outdated! Please, download the latest version of the mod from the BWL's download section.

Attached File  Archive.zip ( 69.05k ) Number of downloads: 49


This post has been edited by critto: May 25 2016, 06:34 AM
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lroumen
post Apr 1 2015, 08:13 PM
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Hey Critto.

Nice work.
It should not be any different on Windows right? Does it still require/assume fixpack to be installed... because I think BG2EE fixed all that stuff.

I am not sure when I will have the time to try it out because among other things, my family expansion is keeping me very busy.
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critto
post Apr 2 2015, 01:42 AM
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Hi!

It should work with any version of BG2EE that you have. I tested it on a Steam version for Mac OS X personally, but I do not see any difference whatsoever with Windows, using a version from GoG, Steam or Beamdog.

As for the fixpack, if you mean an official one released for BG2:ToB then no, it's not needed. Just use the latest version of BG2EE (patch 1.3, as of now, I think) and start installing the mods in a recommended fashion.

Cheers
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lroumen
post Apr 10 2015, 03:29 PM
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Sorry for the late response.

I am going to try to install it on my windows steam version and see how far I get. I have no experience with the steam one for installing mods so I will see how it goes.

About the fixpack...I meant the baldurdash fixpack, that seems rather obsolete for bg2ee.
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nicoper
post Apr 10 2015, 03:46 PM
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QUOTE(lroumen @ Apr 10 2015, 03:29 PM) *
About the fixpack...I meant the baldurdash fixpack, that seems rather obsolete for bg2ee.


I can confirm this, I am currently experimenting IA V6 on BG2EE


Install was:
BG2EE
Edit: Weidu 238 (or later) most important, otherwise bug with install
EoU as recommended in install
V6 (current available download on BWL)
Patch put by Critto

No problem so far (mid chapter 3)

Side note: Party is Necro, riskbreaker, dwarven defender (new EE kit), Neera (BG1&2 EE NPC), Hexxat (BG2EE NPC) and Cernd

This post has been edited by nicoper: May 14 2015, 09:37 AM
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lroumen
post Apr 10 2015, 04:11 PM
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Hi nicoper

That's good news. You did put crittos files before installing IA right?
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critto
post Apr 10 2015, 05:41 PM
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> That's good news. You did put crittos files before installing IA right?
Yes, otherwise the mod wouldn't install, there would be errors.
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lroumen
post Apr 11 2015, 11:16 PM
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Btw I was thinking

Necromancer
Dorn (blackguard), 2handed weapon user
Riskbreaker, dual wield
Valygar or fighter/cleric, dual wield or elemental/ac tank
Dwarven defender, dual wield or 2handed weapon user
Nalia/imoen

Or I skip dorn, use only my Dwarven defender as 2handed weapon user and i go for some other kit that would be nice to have.... Not sure what yet. The tweaking of the party is still difficult sometimes.
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lroumen
post Apr 12 2015, 08:35 AM
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Fixed

Well, this is the error you get when you use the wrong weidu download....

CODE
WeiDU v 185 Log

C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate II Enhanced Edition\Setup-ImprovedAnvil.exe
[./chitin.key]loaded, 847192 bytes
[./chitin.key] 186 BIFFs, 60118 resources
[dialog.tlk] loaded, 11592146 bytes
[dialog.tlk] 103056 string entries
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
[WeiDU.log] parsed

[SETUP-IMPROVEDANVIL.TP2] PARSE ERROR at line 19793 column 8-45
Near Text: "ImprovedAnvil/tpa/fl#add_kit_ee.tpa"
    syntax error

[SETUP-IMPROVEDANVIL.TP2]  ERROR at line 19793 column 8-45
Near Text: "ImprovedAnvil/tpa/fl#add_kit_ee.tpa"
    Parsing.Parse_error
ERROR: parsing [SETUP-IMPROVEDANVIL.TP2]: Parsing.Parse_error
ERROR: problem parsing TP file [SETUP-IMPROVEDANVIL.TP2]: Parsing.Parse_error

FATAL ERROR: Parsing.Parse_error

        WeiDU Timings
load TLK                         0.000
loading files                    0.000
parsing .log files               0.000
unmarshal KEY                    0.031
parsing .tp2 files               0.047
unmarshal TLK                    0.047
TOTAL                            0.125


This post has been edited by lroumen: Apr 12 2015, 09:19 AM
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critto
post Apr 12 2015, 08:41 AM
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> WeiDU v 185 Log
This is the problem. I specified in the first post that you need the most modern version of WeiDU available (v237 or something). Weimer's old school implementation has no way of interpreting the modern weidu code.

This post has been edited by critto: Apr 12 2015, 08:42 AM
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lroumen
post Apr 12 2015, 09:08 AM
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Oh crap. I downloaded the new version from the weidu site but apparently that goes to this really old one. /feeling stupid


Edit: Yep. that did the trick. I downloaded from the pocketplane forum instead of weidu.org.

At install of IA, only the readme at the end did not pop up and it went to a cmd window instead. However, that has nothing to do with the playable mod content itself. I will try to set up a party tonight. If I encounter anything I will gather the observations and report back.

This post has been edited by lroumen: Apr 12 2015, 09:22 AM
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nicoper
post Apr 12 2015, 11:49 AM
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Sorry weidu 238 fIrst
Will edit previous post
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lroumen
post Apr 16 2015, 09:18 PM
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So far so good. The install went fine. Character creation no problem.
I am currently running the following party. Still in chateau irenicus but that will change soon.
Necromancer
Riskbreaker (axe)
Dwarven defender (2handed sword, staff, halberd
swashbuckler (longsword) -> jan
Jaheira -> Ployer -> Anomen (hammer)
Imoen -> Valygar (katana, flail)
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critto
post May 13 2015, 10:33 AM
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Anybody has any feedback on BG2EE?

As of now, we found out a couple of issues that are being fixed. I am also making a couple of additions and a ToB-compatible installer. Basically, in the end of it there will be a IAv6.1

Next, we'll see what happens.

Cheers, everybody.
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lroumen
post May 14 2015, 09:08 AM
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I'm still in chapter two and did notice anything yet. Then again i never played v6 very far so i am not certain what to expect to go wrong
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critto
post May 16 2015, 08:29 PM
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Just a bit of a progress report for anybody who's interested:
- all bugs except for one that we've found in IA for BG2EE are fixed (many thanks to nicoper for a play test and reports)
- the monk class was revised so that players can now enjoy playing it with a custom party member or Rasaad, the BG2EE NPC
- Neera, another bg2ee npc, was also revised slightly, but in a significant manner; she's now too a viable choice of companion when it comes to spellcasters (on par with Imoen and Nalia)
- back when we were working on IAv7, we've fixed a couple bugs and made a few tweaks here and there; all these patches were back-merged into the current development branch
- there's a new 4th level spell for wizards that should be quite useful (this too is from IAv7 branch)
- some new stuff was added for swashbucklers and rogues in general; it doesn't make them truly effective in IA but a nice extra for those who want to experiment (ex-IAv7 as well)

We're in progress of applying tweaks to the new content added by BG2EE in order to bring it closer to the reality of IA. Once this work is done, IAv6.1 should be out. I'd say ETA is the end of May. There won't be any improved encounters in these new quests, that is something to be considered for the future if there is to be one for the mod.
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lambada
post May 17 2015, 05:47 AM
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Is this "latest" version with EE NPCs revision downloadable or is it still WiP?
And where is Sikret??
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critto
post May 17 2015, 06:06 AM
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QUOTE
Is this "latest" version with EE NPCs revision downloadable or is it still WiP?
WiP. You can download the beta patch that provides compatibility in the first post, but it's very raw, just the basic porting done.

QUOTE
And where is Sikret??

RL issues does not allow him visit BWL and take active part in development and discussions. That is one of the reasons why work on IAv7 was halted.

This post has been edited by critto: May 17 2015, 06:06 AM
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lambada
post May 17 2015, 06:22 AM
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Got it, thanks.
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critto
post May 20 2015, 08:02 AM
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We've prepared everything that we'd wanted for this release, but encountered some serious bugs of BG2EE itself. Right now I am thinking of a way to work around these issues until Beamdog releases an official patch.
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