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> Ribald's Genie, For those tired of trekking to the AMart
dragon_lord
post May 25 2005, 03:13 PM
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Ribald's Genie v1.0
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This small mod lets you teleport, through the aid of a genie, to and from the Adventurers Mart. Talk to ribald and ask him what other items he has that arent on display. He will offer you an item to summon a genie (you must have talked to him 5 times for this to happen - a regular customer). The genie can't be summoned during combat and can only be summoned once per day.


Why did I create this you ask (ok you probably didnt but anyway...)? Because I got tired of carting loads of junk around with my solo mage - continually having to travel to the adventurers mart to sell it all off. So Ribald's Genie was born.


Warning Note: If you sleep after being teleported to the adventurers mart and a dream sequence starts you wont be able to teleport back to your previous location.


Thanks to Sir-Kill for making the flute bam.

This post has been edited by dragon_lord: May 25 2005, 03:45 PM


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jastey
post May 25 2005, 05:36 PM
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What a nice idea. So much more convenient than CLUAConsole:MoveToArea... biggrin.gif

Topic pinned. smile.gif
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Baronius
post May 25 2005, 06:27 PM
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QUOTE
What a nice idea. So much more convenient than CLUAConsole:MoveToArea... biggrin.gif

Good to know who the cheaters are tongue.gif

Great mod, dragon_lord thumb.gif


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T.G.Maestro
post May 26 2005, 08:58 AM
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What happens if you use this at Spellhold or in the Underdark for example?


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dragon_lord
post May 26 2005, 10:02 AM
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QUOTE
What happens if you use this at Spellhold or in the Underdark for example?
You can travel back to the A Mart; its up to the player's discretion where they want to use it.


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T.G.Maestro
post May 26 2005, 10:15 AM
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Ehm, in this case it would be nice if using it would be denied once you leave Athkatla - it would be reasonable to say that the Genie has limited teleportation powers. And this would avoid players to incidentally stuck with the plot.


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jastey
post May 26 2005, 10:44 AM
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The only problem I see is if another mod uses the "StorePartyLocations()" for some purpose that gets incidentally activated while the PC is in Athkatla teleported from those unaccessible areas via the Genie (some romance using special teleport cutscenes in its dialogues or whatever). With no other mods installed it should be no probem as long as you keep in mind not to rest.
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dragon_lord
post May 26 2005, 12:08 PM
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QUOTE("jastey")
The only problem I see is if another mod uses the "StorePartyLocations()" for some purpose that gets incidentally activated while the PC is in Athkatla teleported from those unaccessible areas via the Genie (some romance using special teleport cutscenes in its dialogues or whatever). With no other mods installed it should be no probem as long as you keep in mind not to rest.

If there was a choice I wouldnt use StorePartyLocations() for that reason, but since none of the other save/move functions work I'm stuck with it. I attempted to use SaveObjectLocation(S:Area*,S:Global*,O:Object*) and SetTokenGlobal(S:GLOBAL*,S:Area*,S:Token*) so you could ask the genie what your previous location was but that didnt work (does SaveObjectLocation actually work at all?). For the next version I might make the game autosave before teleporting just incase something like that happens.

QUOTE
Ehm, in this case it would be nice if using it would be denied once you leave Athkatla - it would be reasonable to say that the Genie has limited teleportation powers. And this would avoid players to incidentally stuck with the plot.
The underdark I think I'll leave as teleportable, but spell hold I'll block (it is spell hold afterall).

This post has been edited by dragon_lord: May 26 2005, 12:08 PM


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SimDing0
post May 26 2005, 01:02 PM
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I don't think SaveObjectLocation works in the way you need. It stores co-ordinates, but I doubt it stores area code too.
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Galactygon
post May 26 2005, 02:16 PM
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I think, what would solve the problem is cutscenizing the entire act and disabling it from being cast in dream sequences (in one of them, you are in control of your character).

So, a genie would teleport you, you would talk to Ribald, and the genie would teleport you back, all in a single cutscene.

-Galactygon


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Baronius
post May 26 2005, 02:50 PM
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Not a bad idea. I think that it isn't too realistic that the teleportation depends on the discretion of the player in several cases. Especially in Throne of Bhaal, and yes, in Spellhold too.


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SimDing0
post May 26 2005, 03:50 PM
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It's not terribly realistic, say, when you've just defeated Irenicus in Brynnlaw and you want to get back to shore. You could get Saemon to take you back, but from an in-character viewpoint, why bother when you've got this magical item that can do it for you? Except, oh, it just broke the game. Oops! smile.gif
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Galactygon
post May 26 2005, 04:18 PM
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You could say the "magic of the genie" projects an image of you in the adventurer's mart for only a minute or two.

Or, you could teleport Ribald to you rather than vice versa, or even better, open a small portal that allows the two of you to deal from afar.

-Galactygon


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Rabain
post May 26 2005, 04:18 PM
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Is it possible to make the genie teleport you to select Vendors depending on where you are?

In Athkatla or the surrounding countryside it is Ribald, in Spellhold...eh...no one...in UD it's a Drow merchant or the Snirfebelin (or are they Duergar?), in Watchers Keep it is back to the Cleric on the top level etc

It might make more sense...it is also more work! smile.gif
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SimDing0
post May 26 2005, 04:19 PM
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I think I quite like the portal idea, personally.
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Rabain
post May 26 2005, 04:42 PM
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Posting at the same time as Galc...didn't see Portal idea.

Portal idea sounds cool and plausable!
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Idobek
post May 26 2005, 04:56 PM
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Coming from another angle, why Ribald at all? How about utilising the Djinn in Trademeet (or another Djinni somewhere, you could create a little quest). One of them could give you the flute to summon him in order to trade, the same dude all the time and no connection to the Adventurer's Mart or anywhere else.
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dragon_lord
post May 28 2005, 12:47 PM
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QUOTE("Galactygon")
open a small portal that allows the two of you to deal from afar.
I like it, saves the problems teleporting the party brings.

QUOTE("Rabain")
In Athkatla or the surrounding countryside it is Ribald, in Spellhold...eh...no one...in UD it's a Drow merchant or the Snirfebelin (or are they Duergar?), in Watchers Keep it is back to the Cleric on the top level etc
I might expand it to include a few other merchants.


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dragon_lord
post Jun 18 2005, 02:04 PM
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I hope to have the next version of Ribald's Genie finished in the next few weeks, if I can find the time. Ribald's Genie v2.0 will allow trading through a portal so you dont have to travel to the A Mart, trading with the noble looking merchant in trademeet, and still allow teleporting to the A Mart/Trademeet for those who want to. What other merchants do people want to be able to trade with/teleport to?

Thanks to Sir-Kill for making the portal animation.
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Attached File  DRSCRPOR2.jpg ( 139.04k ) Number of downloads: 49
 


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jastey
post Jun 18 2005, 03:00 PM
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Cool! smile.gif

I don't know how you planned to handle this, but my suggestion would be: Include the destinations of the traders after the PC visited them once (so the list of destinations would grow over time), and while being in the underdark maybe only allow travelling to the Underdark merchants (or make sure the party has to return after trading, to ensure the game flow).

As for destinations, maybe you could also include Cromwell as a direct destination, for the cases where the PC has gathered all ingrediences for one of the special items. smile.gif

What happens with the Genie in ToB?
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