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The Black Wyrm's Lair Terms of Use |
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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Arguments and counter-arguments:
Arguments for option 1: (I) We don't need to remove the xp granted by writing scrolls, because erasing spells from spellbook and writing them over and over again is a cheat and if a player intends to cheat, he will eventually use the console command or an editor to add xp to his characters when he sees that re-writing scrolls doesn't work for this purpose. So, why should we bother with removing the xp when there are other ways to cheat? (II) The xp gained by learning spells from scrolls is a very nice and handy feature early in the game to help low level parties boost their xp to some extent (not by erasing and re-writing, of course). It's not the best choice to remove this handy feature just because some cheaters may abuse it. Blocking cheats is good, but only if it won't affect legitimate players' games in any way (in this case, it does). Arguments for option 2: (I) Players who play the game legitimately and do not practice erasing and rewriting scrolls won't notice any significant change in their game if we remove the xp granted by writing scrolls, because the total amount of xp a legitimate player gains from writing scrolls isn't that much in the entire game. He writes each spell only once and removing the xp won't affect his game. On the other hand, this change can appropriately block the xp exploit some players use. It's true that erasing spells and writing them over and over again is a cheat and doesn't actually have any difference with using the console command or editors to add xp to characters, but some misguided players do believe that there is a difference between these methods; as long as they can do something inside the game without using console commands or editors they think that it is fine. All in all, other players who don't abuse such exploits should not worry about this suggested tweak, because it won't affect their games in any noticeable way. (II) Moreover, why should learning a spell grant thousands of xp at all (specially when even failing to learn it can be easily overcome by trying another scroll of the same spell again and again till success - not to mention the possibility to reload the game)? (III) Since mages have an HLA to scribe scrolls, they have also unlimited number of scrolls in the game. In the progress report for IA v6, it is mentioned that scrolls gained via the HLA won't have any market price and can't be sold for infinite gold. When we block the exploits for infinite gold why should we not block it for infinite xp these scrolls can offer? I hope that I have been fair in offering the arguments for both options. As for myself, I am honestly 50-50 and undecided. Both sides' arguments have merits. That's why I'm asking for your opinions. Vote and send a reply containing your vote and your reasons as well (anonymous votes will be ignored). Also, note that if you see the results before voting, you won't be able to vote afterwards. Thanks. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 37 Joined: 2-January 08 ![]() |
I voted for option 2. I don't see any major disadvantages without the scroll XP. But if one doesn't get XP from Scrolls I would recommend that the chance to learn the spell is actually by default 100%.
If you would get XP for Scroll-writing I think it is legitimate that you have a chance to fail to get XP |
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#3
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Forum Member Posts: 23 Joined: 9-December 07 ![]() |
removing exp gained through scrolls then learning will make it harder for characters which dual class at the beginning of a game thats why im against removing it .
and as you said removing and learning them again is a cheat so a person who wants to do it he can do it using console and it wont make it different for them. and if you learn a scroll only once it wont have any positive side ,only negative for above example dualclassed mages. removing exp from scrolls is almost the same as remove exp for traps and locks it is a feature of class one of advantage. thats what i think;] |
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#4
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Forum Member Posts: 476 Joined: 9-September 07 ![]() |
I would vote to remove the XP for learning spells.
Personally, I would prefer it if full XP is awarded for the first time the wizard writes that particular spell, and zero if he erases it and rewrites it in, but I suppose that it would be impractical to do so (as in, it would require too much code and be inefficient). These are the key reasons I would choose the 2nd option (no XP for learning spells): (1) The mage has the "Scribe Scroll" HLA which can be exploited for this purpose. (2) The random encounters within the city (the 2 thieves, fighter mage and cleric) and possibly the respawning creatures (if their item drop isn't changed in IA v6) will drop scrolls which can be exploited for this purpose, and these encounters are potentially infinite in number. (3) There are too many scrolls in IA, which might tempt people into using them for XP instead of selling them. |
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#5
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![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
I voted for option 1. If someone wants to cheat, then lets him to do. He can do it anyway. Scroll XP is a nice boost for dual classed characters at start and I don't want to lose that. If there would be an option when full XP is awarded for the first time the caster writes that particular spell, and zero if he erases it and rewrites it in, I vote on that. Also I agree to make spell learning to fix 100 % if second option is voted.
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#6
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Forum Member Posts: 60 Joined: 20-January 08 ![]() |
I also support option 1:
(I) Cheaters will cheat anyway. (II) Most scrolls can be sold for good gold, and since wealth management in IA actually does matter beyond the first couple of hours, that is a solid counter-incentive for those who might be tempted to exploit the XP. (III) In early-to-mid-game (i.e. mostly before gaining HLAs) scrolls can make a real difference, particularly in the hands of a nerfed IA6 bard, I would presume; another counter-incentive to using them solely for minor XP gain. (IV) The Scribe Scrolls HLA could easily be replaced with something more useful (say, an extra level 9 slot HLA); I think even removing it entirely would hardly affect game balance by the time choosing HLAs becomes possible. This post has been edited by Zarathustra: Oct 7 2008, 01:13 PM |
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#7
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Thanks, everyone.
Please keep introducing arguments and counter-arguments for this suggested tweak. removing exp gained through scrolls when learning will make it harder for characters which dual class at the beginning of a game To be honest, the argument from dual-classing doesn't look to be convincing to me, because it's itself very questionable whether it is a fair method to rely on the easy xp of writing scrolls in your spellbook to activate your first class after dual-classing. If you have dualled your character's class, then why don't you play and gain xp through adventuring? QUOTE removing xp from scrolls is almost the same as remove xp for traps and locks it is a feature of class one Actually, there is some difference between the two. The number of traps is not infinite. However, I also think that the xp gained for disarming traps is itself a bit too high and can be rebalanced as another tweak.(I) Cheaters will cheat anyway. Yes, this is the first argument I offered in my initial post as well. QUOTE (II) Most scrolls can be sold for good gold, and since wealth management in IA actually does matter beyond the first couple of hours, that is a solid counter-incentive for those who might be tempted to exploit the XP. The gold exploits have already been blocked in v6. The number of sellable scrolls are no longer infinite.QUOTE (III) In early-to-mid-game (i.e. mostly before gaining HLAs) scrolls can make a real difference, particularly in the hands of a nerfed IA6 bard, I would presume; another counter-incentive to using them solely for minor XP gain. There are also many scrolls noone wants to use (Color Spray, Sleep, Know Alignment, etc, etc...scrolls of spells which are not much useful) and they can't work as an counter-incentive, right? QUOTE (IV) The Scribe Scrolls HLA could easily be replaced with something more useful (say, an extra level 9 slot HLA); I think even removing it entirely would hardly affect game balance by the time choosing HLAs becomes possible. Replacing the HLA could be a good suggestion, but it's now a bit too late for it, because I have already spent a lot of time on tweaking these HLAs to alter their results and block the gold exploits they could offer (nonetheless, I will keep this suggestion in mind and may replace or remove the scribe scrolls HLAs in the future; I'm not sure yet). All this said, I'm still undecided and look forward to reading more arguments. Thanks again. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#8
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Forum Member Posts: 60 Joined: 20-January 08 ![]() |
QUOTE (II) Most scrolls can be sold for good gold, and since wealth management in IA actually does matter beyond the first couple of hours, that is a solid counter-incentive for those who might be tempted to exploit the XP. The gold exploits have already been blocked in v6. The number of sellable scrolls are no longer infinite. Still, the argument applies to non-scribed scrolls (hence, "most" of them in an average game). Or have you also made some non-scribed scrolls unsellable? QUOTE (III) In early-to-mid-game (i.e. mostly before gaining HLAs) scrolls can make a real difference, particularly in the hands of a nerfed IA6 bard, I would presume; another counter-incentive to using them solely for minor XP gain. There are also many scrolls noone wants to use (Color Spray, Sleep, Know Alignment, etc, etc...scrolls of spells which are not much useful) and they can't work as an counter-incentive, right? Argument II still applies to those, though; both gold gain and XP gain would be minor, but I for one would generally prefer the gold. Furthermore, I think such nigh-useless scrolls aren't created by the HLA, anyway, so there will be few, if any, scrolls that are both useless and unsellable. One counter-incentive will always apply. This post has been edited by Zarathustra: Oct 7 2008, 02:12 PM |
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#9
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![]() Forum Member Posts: 116 Joined: 12-December 07 ![]() |
I went for removing xp, but would also throw my hat in for making all spells 100% to learn. In fact this would also get rid of saving .... writing the spell .... then failing the write .... and then reloading, which in my opion is a definet cheat!
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#10
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Option 1
[...] if a player intends to cheat, he will eventually [do it one way or another] [...] So, why should we bother with removing the xp when there are other ways to cheat? (II) The xp gained by learning spells from scrolls is a very nice and handy feature early in the game to help low level parties boost their xp to some extent (not by erasing and re-writing, of course). It's not the best choice to remove this handy feature just because some cheaters may abuse it. Blocking cheats is good, but only if it won't affect legitimate players' games in any way (in this case, it does). [...] That's why. Besides, living in a constant state of "X could do Y" paranoia could prove to be quite exhausting (I hope one can understand what I want to say with that sentence). This post has been edited by Arkain: Oct 7 2008, 06:27 PM |
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#11
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Don't forget to consider Argument (II) for removing the xp in my initial post as well.
What it says (in more details) is as follows: Does copying a spell from a scroll into the spellbook really deserve thousands of xp? Is that such a hard thing to do? Does it require any sort of thinking, planning or what? You may answer that learning the spell is a mentally difficult thing to do for a mage and that's shown by the fact that there is always a chance to fail. This answer could have been acceptable if we were in pnp AD&D, because in pnp, if you fail the first time you can't retry learning the same spell again until you can permanently boost your intelligence. In BG2, however, the failing chance is a mere joke; the mage is still allowed to try to learn the same spell over and over again using other scrolls of the same spell (I'm not even talking about the possibility to reload here). To put it in other words, argument (II) in the initial post can be rephrased in two different ways, once in first order language (ingame language) and once in 2nd order language (meta-game language). Let's see how: - Why does your mage deserve thousands of xp for the mere action of copying a spell from a scroll into a spellbook? (remembering the fact that even if she fails the first time, she can easily pick another scroll and retry) - Why should you (as the player) deserve a slight progress and a slightly easier game (because of the xp your characters gain inside the game) just for right-clicking on a scroll? (this is the formulation in meta-language because your character inside the game doesn't right-click on anything). Of course, the first formulation which uses the ingame language is better, but this second formulation is not totally pointless either. Any counter argument? -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#12
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Forum Member Posts: 60 Joined: 20-January 08 ![]() |
One could look at the XP as a reward for whatever was involved in acquiring the scroll - e.g. for killing the creature who carried it before they could use the scroll, for accumulating enough money to buy the scroll, for stealing it etc.
I admit that argument would work a lot better if scrolls were harder to come by in general, i.e. if more powerful spells were not available in shops (or only at higher prices) and if only reasonably powerful creatures who could use scrolls carried them. This post has been edited by Zarathustra: Oct 8 2008, 08:49 AM |
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#13
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands ![]() |
I wonder why you feel that you would need to change this. It's not anti-cheating because this is really a non-issue. Cheaters will simply cheat anyway and people who legitimately dual-class or level up with scrolls are surely prepared to endure more hardship in battle if the scroll XP gain had not been there.
If you remove the XP then you probably don't achieve a goal such as anti-cheating, but at the same time you make it more difficult for new IA players to get started and get into the IA gameplay, since you made it slightly more difficult for them to gain XP early-game. And Suna Seni isn't that easy if you don't know how she has been buffed, you don't have the right spells memorised but you are stuck in a place such as the government district where you cannot easily get any scrolls, XP or rest. Leveling up a bit would probably help there (if only for the increase in saving throws, thac0, health and usage of higher level spells). Regardless, I think it's not illogical for a mage to gain XP from writing spells. You cannot expect that every spell is written on paper in the common-language. Perhaps the scroll that the mage acquire was from an ogre-mage written in ogre language (if there is such a thing) or an elven mage who used elven runes. Your Gnome illusionist surely must first interpret the words into his own language and then translate it into his own spellbook. Should he misinterpret the text he should fail. Should he understand the text, then he should gain XP for the translation. I think it's more illogical that the mage knows which "level" a spell is, but that can be attributed to his own interpretation on how difficult the spell-casting "recipe" is and he writes it down as dead-easy, mediocre, advanced and whatnot. If a mage has two spell scrolls for the same spell than he may still misinterpret both since it may be one written by elves and one written by halflings, or both written by elves but he understands little of the language. Relearning spells is a similar practice. If the original spell was in an elven language and the new spell is in another language, then some experience gain can be understood (though gameplay wise rewriting is of course rather lame). Mages writing scrolls also learn something new to use and maybe it makes them smarter for the next time when they have to decipher spell scrolls. That's an acceptable description of experience gain to me. In comparison, thieves get experience from disarming traps and opening locks. Seems similarly logical to me. Do something, learn something, gain something. Sorceresses gaining spells from nothing on the other hand..... It's probably due to them practicing or experimenting with magic, but how on earth would you learn a spell that is 100% unrelated to the ones you already know? The only thing I can come up with is that they copy it from foes they met or they try out stuff in their spare time. Sorceresses are more illogical to me than mages. Another example of illogical... stuff... but this one is related to experience gain. The party gets experience every time they kill a creature. Whether it's the 1st kobold they slay or the 101st kobold they slay, the XP gain is always the same. That's nice for the player, but much more illogical to me than the amount of experience gained by learning a new spell. After killing 10 kobolds, do you keep learning an equal amount from killing the next 10 or the next 10 or the next 10? Maybe yes, if you use different ways to kill them... fire damage, cold damage, slashing, piercing... but not if you always do it with a fireball spell. Now that's illogical XP gain again. As for a concrete suggestion. Is it possible to block the ability to erase spells from the spellbook? That may solve your hesitations all-round. Of course remove any tips related to erasing spells and add tips to say that erasing isn't possible in IA and that the player needs to think about his spell book composition. This post has been edited by lroumen: Oct 8 2008, 11:08 AM |
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#14
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Forum Member Posts: 60 Joined: 20-January 08 ![]() |
As for a concrete suggestion. Is it possible to block the ability to erase spells from the spellbook? That may solve your hesitations all-round. Of course remove any tips related to erasing spells and add tips to say that erasing isn't possible in IA and that the player needs to think about his spell book composition. I would prefer that solution (if it's possible at all) to removing XP gains; but it would not be preferable to leaving things as they are. There are very legitimate reasons for the ability to erase spells: in particular, some spells drastically decrease in usefulness as the game progresses, and a decent tactician keen to (legitimately) maximise his chances might well want to effect changes at various points in the game. It is very unlikely that one would want to delete a spell at one time, and then desperately need it at another, so even accidental 'abuse' (scribing the same spell twice) would be very rare. All this applies even more forcefully for (1) mages imported from BG1, because spells which win the day in that game (Sleep, Hold Person, Web etc.) are of minor usefulness in BG2, let alone IA, and (2) mages with relatively low intelligence scores (i.e. Aerie or Jan), because both their maximum spells known per level and their chance to scribe scrolls are reduced in IA at Core difficulty or above. This post has been edited by Zarathustra: Oct 8 2008, 11:43 AM |
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#15
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Regardless, I think it's not illogical for a mage to gain XP from writing spells. You cannot expect that every spell is written on paper in the common-language. Perhaps the scroll that the mage acquire was from an ogre-mage written in ogre language (if there is such a thing) or an elven mage who used elven runes. Your Gnome illusionist surely must first interpret the words into his own language and then translate it into his own spellbook. Should he misinterpret the text he should fail. Yes, as I said in my previous post, if the "failure" was genuine in BG2 (as it is in pnp), I would accept this argument. But it's not genuine (as I explained before). QUOTE If a mage has two spell scrolls for the same spell than he may still misinterpret both since it may be one written by elves and one written by halflings, or both written by elves but he understands little of the language. Relearning spells is a similar practice. If the original spell was in an elven language and the new spell is in another language, then some experience gain can be understood It is mostly assumed that all scrolls are written in a standard magical jargon (formulas and recipes). So, if you fail to learn the spell from one scroll, you should keep failing even if you retry another scroll of the same spell. It's how it works in pnp and your mage has no chance to learn that spell till she can permanently boost her intelligence.QUOTE Another example of illogical... stuff... but this one is related to experience gain. The party gets experience every time they kill a creature. Whether it's the 1st kobold they slay or the 101st kobold they slay, the XP gain is always the same. That's nice for the player, but much more illogical to me than the amount of experience gained by learning a new spell. After killing 10 kobolds, do you keep learning an equal amount from killing the next 10 or the next 10 or the next 10? Maybe yes, if you use different ways to kill them... fire damage, cold damage, slashing, piercing... but not if you always do it with a fireball spell. Now that's illogical XP gain again. Do you mean that a warrior who kills an army of orcs to save a village should gain the same amount of xp he would gain for killing 4 or 5 orcs? I don't think that I agree. There is of course a possible exceptional case: If those orcs were summoned by magic, then I would agree that killing them shouldn't give xp and the total xp should be gained only after killing the source (= the boss who has summoned them), but even in that case, none of those orcs should have xp value (even the first one who appears). This is also the justification for why summoned creatures don't have any xp value in the game. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#16
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
Sikret!
For me it is very clear that you want to change it anyway. You defend only the new method (except your first post) and there is absolutely nothing wrong with it. But then stop arguing and just make the modification! ![]() ![]() Personally I vote against this change because it is a nice addition to the game. It almost does not effect the game at all and therefore there is no real reason to change it. But because it affects the game only in a minor way, removing it will also not affect too much. We have a saying that describes the situation well: it is a storm in a spoon of water. This post has been edited by Vuki: Oct 8 2008, 12:07 PM -------------------- History of my party in IA can be seen here!
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#17
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
How could it be that there are 16 votes but in some we see only 8 (5+3)? Is it a bug in the forum engine?
-------------------- History of my party in IA can be seen here!
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#18
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
For me it is very clear that you want to change it anyway. You defend only the new method (except your first post) and there is absolutely nothing wrong with it. But then stop arguing and just make the modification! If it was so, why did I start this poll in the first place? I have already applied many other changes to the game without feeling the need to start a poll. If what you said was true, I could do the same in this case as well. QUOTE How could it be that there are 16 votes but in some we see only 8 (5+3)? Is it a bug in the forum engine? When someone clicks to see the poll results without voting, the number of votes increases. For example, I didn't vote, but I clicked on the null vote option to observe the results; it added me to the total number of voters. We had also a few (=five) anonymous voters (those who voted but didn't send any post; 3 of them had voted for the 1st option, 2 others had voted for the 2nd option) whose votes were omitted, but they were added to the total number of voters. As I said in my initial post, only votes of those who send a post will be accepted (otherwise any troll can jump in to throw a random vote, though I'm not saying that those 5 anonymous voters were necessarily trolls, but their votes were omitted because they didn't follow the poll's rule). If you compare the votes with the posts, you will see that their numbers match with the number of people (except for one person - I think, lroumen, IIRC - who didn't vote, but just sent a post). This post has been edited by Sikret: Oct 8 2008, 02:40 PM
Reason for edit: Typo and grammar
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#19
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
If it was so, why did I start this poll in the first place? I have already applied many other changes to the game without feeling the need to start a poll. If what you said was true, I could do the same in this case as well. Just joking. However I think that your initial opinion was not divided by 50-50% between the to options. I hope that my vote was not deleted because I made my post first and wrote my post only hours later. ![]() -------------------- History of my party in IA can be seen here!
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#20
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I hope that my vote was not deleted because I made my post first and wrote my post only hours later. ![]() No, yours wasn't deleted. As I said, you can compare the number of votes with the number of people who posted to see that they match. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 8th September 2025 - 10:56 PM |