The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Sword and Fist mod, Monk Remix
Toxeus
post Dec 21 2007, 03:46 PM
Post #1





Forum Member
Posts: 46
Joined: 20-February 07
From: Moscow, Russia




Hello, Sikret
I'm asking about Monk Remix component from Sword and Fist. Has it some incompatibility with IA, technical or conceptual?
I'd like to use monk as one of my custom NPC. Changes from this mod seems quite logical and balanced, but i want to know your opinion wink.gif

This post has been edited by Toxeus: Dec 21 2007, 03:48 PM
Go to the top of the page
 
Quote Post
Sikret
post Dec 21 2007, 04:27 PM
Post #2


The Tactician
Group Icon

Distinguished Developer
Posts: 7793
Joined: 1-December 05




Hi, Toxeus!

I can't say anything about the "technical compatibility", because I haven't seen its code. Install it before IA; if IA successfully installs on top of it, they are probably compatible.

As for "conceptual compatibility", it doesn't seem to have any problem as long as your monk is below level 40. +6 weapons have no place in the game when you are playing IA.

Note that I didn't read any other component's description; I read only the first component's decription in the page you gave the link to.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 21st April 2025 - 12:19 AM