Corona quarantine BG2 |
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Corona quarantine BG2 |
May 18 2020, 02:33 AM
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#21
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Premium Member Tactical reputation: 2 Posts: 6008 Joined: 23-February 08 |
Yeah, we're making some progress, I'm just being too anal about how things should be packed to satisfy my OCD regarding the granularity and the order of changes to the mod :-) Hopefully, we'll resolve these soon-ish.
This post has been edited by critto: May 18 2020, 02:33 AM |
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May 19 2020, 05:25 PM
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#22
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Forum Member Posts: 226 Joined: 26-May 15 |
I updated the current planned list at the top of the thread. Most of the changes (except the new Chapter 5 encounter) are ready to go using override files if you are willing to take a chance. Just send me a PM Thanks for the feedback. Im waiting until you implemented the new encounters. Then im happy to give you a shout. |
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Jun 2 2020, 01:06 AM
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#23
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Forum Member Posts: 544 Joined: 20-November 09 |
Drumroll please....
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Jun 2 2020, 05:55 AM
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#24
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Forum Member Posts: 226 Joined: 26-May 15 |
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Jun 2 2020, 06:02 AM
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#25
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Premium Member Tactical reputation: 2 Posts: 6008 Joined: 23-February 08 |
Things are chugging along. For those interested, check out the progress here: https://github.com/critto-bg/ImprovedAnvil/commits/master (basically, everything that was commited in 2020). Thanks to bulian for breathing some new life into this thing.
Hopefully, we'll be able to ship something worth being called a 6.5 release some time soon. |
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Jun 2 2020, 06:15 AM
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#26
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Forum Member Posts: 226 Joined: 26-May 15 |
Bulian's 6.4 branch update: New items and NPC modernization - complete
Which items of Bulian's list are incorported into the IA master branch? Does it make sense to start a new playthrough soon or better to wait a bit? More commits to be expected? |
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Jun 2 2020, 08:12 AM
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#27
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Premium Member Tactical reputation: 2 Posts: 6008 Joined: 23-February 08 |
This stuff is done:
- Cromwell/Cespenar dialogues, - 9 new items, including ones for Sarevok, Minsc, Dorn, and Aerie - Seven additional randomized items - Sarevok is now viable as a joinable party member in TOB - Aerie has more reasonable IA stats - Limak - Spellhold Book - The Four (with more relevant IA rewards, removal of unbalanced items) - Dracolich is accessible n Ch 6/7 with significantly reduced rewards, In progress or planned: - Supreme Golem in Watcher's Keep (party can now fight it and green wyrm), - Demon fight in Underdark (new Chapter 5 encounter) - Stronghold quests continue in Chapter 7 Under consideration: - Early containers in Irenicus dungeon (bag of holding, ammo belt, etc.) - Store depreciation removal - sell items for same cost regardless if the merchant has them in stock - everything under "All protagonists can access almost everything in the mod (less balanced)" We've also introduced a brand new component "Simplified economy" which should be a good substitute for things labeled under "Quality of life". It replaces the majority of unessential loot with its selling price in gold to reduce the amount of inventory management. |
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Jun 3 2020, 08:44 AM
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#28
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Forum Member Posts: 70 Joined: 10-September 17 |
Very cool News !
where can i find this new patch ? |
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Jun 3 2020, 09:15 AM
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#29
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Premium Member Tactical reputation: 2 Posts: 6008 Joined: 23-February 08 |
https://github.com/critto-bg/ImprovedAnvil
Green button "Clone or download" -> "Download ZIP" This is still work in progress, however. Expect more stuff added in the coming days. |
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Jun 16 2020, 07:06 AM
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#30
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Forum Member Posts: 226 Joined: 26-May 15 |
Hi critto
i was following a bit the progress on github. I see that there is now a 6.5 release but at the same time a new branch feature/v7 with some fixes. Also some Pull Requests are still open. Shall i still wait a bit to start a new 6.5 run until things are settled? Thanks in advance. |
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Jun 16 2020, 09:29 AM
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#31
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Premium Member Tactical reputation: 2 Posts: 6008 Joined: 23-February 08 |
Hi Azoth
Yes, we've prepared the 6.5 release which is available for everyone. I was planning to announce it here on the forum, but we've had a bit of a delay in publishing the new packages on BWL. But the new version is ready and available for download here: https://github.com/critto-bg/ImprovedAnvil/releases I've added two small fixes since the release was packaged, but they are purely cosmetic. Also, I have moved the optional components into a separate mod that could be grabbed here: https://github.com/critto-bg/ImprovedAnvilTweaks/releases Just be aware that we've had very limited testing on this new release, so there definitely might be some issues. Let me know if something's wrong, I'll fix it. As for feature/v7, this is currently work in progress, definitely far from a finished state, but it's there nonetheless for everyone who wants to stay in touch with the development. I wouldn't wait up on it, though, if you want to play. The new stronghold quest is pretty big, it'll take me some time to finish it, along with a few more planned changes. This post has been edited by critto: Jun 16 2020, 09:30 AM |
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Jun 16 2020, 06:17 PM
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#32
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Forum Member Posts: 226 Joined: 26-May 15 |
Thanks critto.
Did an installation using github master and everything seems to work. Only very minor issue so far is that "Setup-IATweaks.tp2" filename does not match weidu "SetupIATweaks.exe" filename. Missing "-". One warning in SETUP-IMPROVEDANVIL.DEBUG: CODE [./override/SHOP03.DLG] loaded, 2617 bytes [SHOP03.DLG] loaded WARNING: EXTEND_TOP #position 18 out of range 0-3 [SHOP03.DLG] saved 27 states, 54 trans, 2 strig, 15 ttrig, 8 actions override/SHOP03.dlg copied to IAbackup/0/SHOP03.dlg, 2617 bytes WeiDU.log CODE // Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v4.0.1 ~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.1 ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.1 ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.1 ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #101 // Deal with skipped NPCs -> Vanilla NPCs only: 3.1 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3341 // Increase party movement speed outside combat -> By 100 percent: v9 ~IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil: v6.5 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #0 // NPCs will not complain about reputation and leave: v1.0 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #1 // Identify all items: v1.0 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #2 // Simplified economy: v1.0 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #6 // Custom kit: Minsc -> Berserker: v1.0 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #8 // Custom kit: Valygar -> Vagrant: v1.0 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #16 // Custom kit: Korgan -> Dwarven Defender: v1.0 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #18 // The Shimmering Light and The Good, the Bad and the Ugly quest lines are available for non-ranger protagonists: v1.0 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #19 // Non-essential class- and kit-based drops are available to all protagonists: v1.0 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #20 // Mage- and ranger-specific rewards and crafted items are available for all protagonists: v1.0 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #21 // Enable the hardest versions of XP-based encounters in Chapters 2&3: v1.0 ~EEEX/EEEX.TP2~ #0 #0 // EEex: 0.8.6 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: v2.41 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #2 // Add Transparent Tooltip Background: v2.41 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: v2.41 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Select Number of Quicksave Slots -> 6: v2.41 ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #10 // Update portrait Picker: v2.41 ~BUBB_SPELL_MENU_EXTENDED/SETUP-BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: 3.5 This post has been edited by Azoth: Jun 16 2020, 06:27 PM |
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Jun 16 2020, 11:53 PM
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#33
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Forum Member Posts: 544 Joined: 20-November 09 |
Awesome! Please share feedback and let us know if you come across any bugs. I'm excited to see you are giving the "hard mode" version a try.
Just curious - does the TOD -> IA installation still result in the improved encounter with Ustrain in Ch 7 with skeleton grandlords etc.? I think the TOD mod is a nice complement to IA but have only ever installed it after IA. |
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Jun 17 2020, 05:52 AM
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#34
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Premium Member Tactical reputation: 2 Posts: 6008 Joined: 23-February 08 |
Thank you for the reports.
I've renamed the executable and pushed the fix into the repository for IA Tweaks. Fixed the warning as well, the patch is in the master of the main repository. However, WeiDU recovers properly despite the error so it shouldn't affect the game even if you don't have this fix. This post has been edited by critto: Jun 17 2020, 05:52 AM |
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Jun 17 2020, 06:56 AM
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#35
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Forum Member Posts: 226 Joined: 26-May 15 |
Just curious - does the TOD -> IA installation still result in the improved encounter with Ustrain in Ch 7 with skeleton grandlords etc.? I think the TOD mod is a nice complement to IA but have only ever installed it after IA. It's some time ago that i was playing TOD -> IA. I just remember the "Improved Astral Shard Guardian" was a hard nut to crack for a lvl 10/11 party. "Encounter with Ustrain" was happening by surprise (party was already exhausted) in Brynnlaw. Fight wasn't too bad (teleport field was annoying). Don't remember Skeleton Grandlords. This post has been edited by Azoth: Jun 17 2020, 07:04 AM |
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Jun 18 2020, 01:04 AM
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#36
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Forum Member Posts: 544 Joined: 20-November 09 |
It sounds like the Ustrain encounter is very different given the install order you mentioned. Good luck and enjoy!
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Jun 19 2020, 08:46 AM
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#37
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Forum Member Posts: 226 Joined: 26-May 15 |
critto,
the message "Randomizer has been initialized" at the beginning is supposed to not pop up anymore? //edit False alert. Tried again and the message was there. This post has been edited by Azoth: Jun 19 2020, 08:58 AM |
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Jun 19 2020, 08:58 AM
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#38
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Premium Member Tactical reputation: 2 Posts: 6008 Joined: 23-February 08 |
No, it should definitely be there. See the screenshot: https://ibb.co/Snn26fR
If you don't see this message, wait a minute or so after the game starts and the cutscenes are over, and try to run the following command in the CLUA console and let me know the result: CODE C:GetGlobal("Iarandomizer","AR0602") |
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Jun 19 2020, 09:15 AM
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#39
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Forum Member Posts: 226 Joined: 26-May 15 |
CODE Global: Iarandomizer AR0602 set to 1 I think everything is ok. Maybe i overread the message the first time... This post has been edited by Azoth: Jun 19 2020, 09:19 AM |
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Jun 20 2020, 12:18 AM
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#40
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Forum Member Posts: 544 Joined: 20-November 09 |
The code was improved as part of the update and the item randomizer script is now substantially faster - probably less than 5 seconds.
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