The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

9 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Corona quarantine BG2
bulian
post Mar 29 2020, 01:52 PM
Post #1





Forum Member
Posts: 544
Joined: 20-November 09




Bulian's 6.4 branch update:

New items and NPC modernization - complete
  • Cromwell/Cespenar dialogues,
  • 9 new items, including ones for Sarevok, Minsc, Dorn, and Aerie
  • Seven additional randomized items
  • Sarevok is now viable as a joinable party member in TOB
  • Aerie has more reasonable IA stats
Updated encounters
  • Limak
  • Spellhold Book
  • The Four (with more relevant IA rewards, removal of unbalanced items)
  • Supreme Golem in Watcher's Keep (party can now fight it and green wyrm),
  • Dracolich is accessible n Ch 6/7 with significantly reduced rewards,
  • Demon fight in Underdark (new Chapter 5 encounter)
Quality of life
  • Early containers in Irenicus dungeon (bag of holding, ammo belt, etc.)
  • Store depreciation removal - sell items for same cost regardless if the merchant has them in stock
  • Stronghold quests continue in Chapter 7
All protagonists can access almost everything in the mod (less balanced)
  • Remove class restrictions on forging items
  • Enable Memory of the Apprenti robe to be forged 100% for all protagonists
  • Enable early Ranger and Mage stronghold quests for all PCs
  • Ancient Secret of Sulda will remain Vagrant only
  • The Old Ones/Time Machine will remain Necromancer only
  • Enable Justice Day quest for all PCs


This post has been edited by bulian: May 16 2020, 01:18 PM
Go to the top of the page
 
Quote Post
critto
post Mar 29 2020, 08:51 PM
Post #2



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6008
Joined: 23-February 08




Should be doable with your experience smile.gif
Go to the top of the page
 
Quote Post
Hideous the W...
post Mar 30 2020, 07:39 PM
Post #3



Group Icon

Premium Member
Posts: 137
Joined: 27-March 08




Doing my quarantine run also biggrin.gif
Go to the top of the page
 
Quote Post
Azoth
post Apr 5 2020, 09:04 PM
Post #4





Forum Member
Posts: 226
Joined: 26-May 15




Thinking about a run wink.gif

critto,
The IA6.4 zip on Github under Releases seems to be 6.3.

Edit:
Got it. Will take the Master.


This post has been edited by Azoth: Apr 5 2020, 09:10 PM
Go to the top of the page
 
Quote Post
critto
post Apr 7 2020, 07:29 AM
Post #5



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6008
Joined: 23-February 08




Release there is ok, I've just forgot to update the version and did a bit later. Grabbing the master is better anyway, there are a few extra fixes as well, judging by the changelog.
Go to the top of the page
 
Quote Post
bulian
post Apr 7 2020, 04:53 PM
Post #6





Forum Member
Posts: 544
Joined: 20-November 09




EDIT: moved to top of post

This post has been edited by bulian: Apr 12 2020, 05:48 PM
Go to the top of the page
 
Quote Post
critto
post Apr 8 2020, 09:44 AM
Post #7



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6008
Joined: 23-February 08




If you need help and advice with those updates, I can try and help out. Certain things like item randomisation or new encounters require meddling with the scripts. As for dialogue editing, I think Near Infinity has some capacity in that regard, but doing it manually with weidu is safer, of course.

Anyhow, if you have a specific plan of action (what to change and where), I can probably make it. Encounters are harder to achieve, but doable too.
Go to the top of the page
 
Quote Post
Hideous the W...
post Apr 11 2020, 02:17 PM
Post #8



Group Icon

Premium Member
Posts: 137
Joined: 27-March 08




That's awesome bulian! After this run I would definitely be interested in what you've done!
Go to the top of the page
 
Quote Post
lroumen
post Apr 11 2020, 04:26 PM
Post #9





Forum Member
Posts: 514
Joined: 12-April 06
From: Netherlands




Nice! you're all still going strong then.

I am doing a pentilogy run currently with a Necromancer protagonist. I got past bg1, TotSC, now at the early part of SoD and after that I will migrate into IA. Still noreload too. I have practiced IA for a couple of encounters so I roughly know the order to survive until spellhold. I hope to get through it as noreload somehow.

I was hoping to play with a swashbuckler, cernd, mazzy, valygar, and an extra melee somehow. Still considering options.

Bulian, sounds marvellous!
Go to the top of the page
 
Quote Post
leozoroaster
post Apr 12 2020, 11:16 AM
Post #10





Forum Member
Posts: 41
Joined: 7-July 18




QUOTE(lroumen @ Apr 12 2020, 12:26 AM) *
Nice! you're all still going strong then.

I am doing a pentilogy run currently with a Necromancer protagonist. I got past bg1, TotSC, now at the early part of SoD and after that I will migrate into IA. Still noreload too. I have practiced IA for a couple of encounters so I roughly know the order to survive until spellhold. I hope to get through it as noreload somehow.

I was hoping to play with a swashbuckler, cernd, mazzy, valygar, and an extra melee somehow. Still considering options.

Bulian, sounds marvellous!


Hi Iroumen! I have some suggestions for your party composition based on my IA experience.

1, pure thief is literally useless in AI. As for swashbucklers, even if his proficiency/thac0 seems okay, his APR is a total disaster. I recommend dual class thief instead, for example lv9 swashbuckler dual fighter, lv9(or lv13) kensai dual thief, they are way stronger than a pure swashbuckler.

2, lack of arcane caster in early game. Indeed a nec protagonist can handle all arcane casting himself once he reaches 3.4m exp. However, many encounters in early game such as warden/shadow dragon requires two arcane casters who can at least read breach/RRR scrolls, otherwise these battles will be much harder than it should be. Cernd is a good supplement, but not in time unfortunately, he gets lv7 divine spells at 2.5m exp.

In a word, a balanced and strong party is of great importance if this is your first run in IA. I would recommend replacing swashbuckler with a dual class as above, and filling the last slot with a custom F/M. Btw Mazzy might not be a first choice for a warrior since she is not good at dealing crush damage.
Go to the top of the page
 
Quote Post
lroumen
post Apr 12 2020, 01:03 PM
Post #11





Forum Member
Posts: 514
Joined: 12-April 06
From: Netherlands




Thanks for all the tips.

I am aware of the problems. Early game I will carry a few other npcs such as minsc and jaheira, likely nalia as well until I get some quests done, slowly transfer into valygar and cernd, and finally free Mazzy from her prison.
But yes, your observation is correct, I still need a crushing specialist. Maybe anomen, a riskbreaker or Rasaad? Hmmm...
In my tests I used an Undeadhunter but his usefulness wore off a bit due to being turned in a couple of nasty fights. F/M using staves and halberds?
Go to the top of the page
 
Quote Post
leozoroaster
post Apr 12 2020, 02:33 PM
Post #12





Forum Member
Posts: 41
Joined: 7-July 18




Anomen's melee damage vanishes fast as you process into mid game, also you wouldn't need two divine casters. Rasaad is definitely the best choice among npcs, he might even outperform riskbreaker in late game. In general two-handed is more suitable for F/M, if you need your F/M to deal with golems in early game, go with flail/morning star and enjoy smashing some golems with Phosphorus +4 under protection of PFMW smile.gif
Go to the top of the page
 
Quote Post
bulian
post Apr 12 2020, 05:50 PM
Post #13





Forum Member
Posts: 544
Joined: 20-November 09




Updated progress at top of post. Installing Weidu on window's PC is much more complicated than I was anticipating and is current holdup. Any tips (particularly for some type of precompiled easy mode GUI editor welcome).
Go to the top of the page
 
Quote Post
critto
post Apr 12 2020, 08:04 PM
Post #14



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6008
Joined: 23-February 08




One thing I should mention is that when you import a character some issues could occur. The way IA was made is that when you create a character from scratch a special variable is assigned to the char which is later used to fire off class-specific checks which may or may not involve finding special loot, triggering new content, etc. It's pretty clunky but I guess it was the best solution at the time and is the reason why Sikret has always warned of potential problems with imported characters. It is probably avoidable with some kind of workaround but I'd have to remember what is done exactly to the necromancer kit. I definitely remember that a special scripting state is assigned (basically, it's a variable stored in the creature file and containing a specific value which is later referenced by the scripts during the game).

As for Weidu, isn't it just a "drop the executable in and play" kind of a thing? The goto editor these days is Near Infinity which is what I recommend to use. It's maintained by the community to this day, so functions perfectly well with the latest versions of the game, fairly stable. Just remember that when you save any changes they are saved to the "override" folder by default. If you were to reinstall the mod after that, these changes will be lost. So if you want to persist these changes across mod re-installs, make sure you re-save the file manually to the appropriate place in the mod folder (or just wherever on your hard drive).
Go to the top of the page
 
Quote Post
tongtian
post Apr 14 2020, 03:28 AM
Post #15





Forum Member
Posts: 5
Joined: 7-September 17




Hi, bulian. I'm quite interested in your updated IA. Is it possible to share it? If weidu doesn't work for you at the moment, maybe you can just zip the changed game files to download directly.

Thanks for your work!
Go to the top of the page
 
Quote Post
lappen
post Apr 14 2020, 11:53 AM
Post #16





Forum Member
Posts: 70
Joined: 10-September 17




im interested too biggrin.gif
Go to the top of the page
 
Quote Post
bulian
post Apr 14 2020, 06:17 PM
Post #17





Forum Member
Posts: 544
Joined: 20-November 09




Awesome! Just send me a PM with your email address. Too large to post here.

Figured out how to use the weidu framework so hoping to roll out the new items and other changes using github/executable framework instead of just Near Infinity single file edits. Timing is at least several days for that.
Go to the top of the page
 
Quote Post
Azoth
post May 12 2020, 08:35 PM
Post #18





Forum Member
Posts: 226
Joined: 26-May 15




QUOTE(bulian @ Apr 12 2020, 05:50 PM) *
Updated progress at top of post. Installing Weidu on window's PC is much more complicated than I was anticipating and is current holdup. Any tips (particularly for some type of precompiled easy mode GUI editor welcome).


Hi bulian,
How is it going? Any news?
No pressure intended, just asking.

This post has been edited by Azoth: May 12 2020, 08:36 PM
Go to the top of the page
 
Quote Post
bulian
post May 16 2020, 01:13 PM
Post #19





Forum Member
Posts: 544
Joined: 20-November 09




I updated the current planned list at the top of the thread. Most of the changes (except the new Chapter 5 encounter) are ready to go using override files if you are willing to take a chance. Just send me a PM with your email.

In terms of a patchable form, progress has been made at a somewhat unsteady rate. While making changes in Near Infinity is easy, incorporating it into the IA mod in a patchable form using Github has required a bit of a learning curve. Critto has been helping me and we've been discussing whether to include some of the following components as a baseline addition or as optional components. Input would be welcome

Quality of life
  • Early containers in Irenicus dungeon (bag of holding, ammo belt, etc.)
  • Store depreciation removal - sell items for same cost
  • Stronghold quests in ch 7
All protagonists
  • Remove class restrictions on forging items
  • Enable Memory of the Apprenti robe to be forged 100% for all protagonists
  • Enable early Ranger and Mage stronghold quests for all PCs
  • Ancient Secret of Sulda will remain Vagrant only
  • The Old Ones/Time Machine will remain Necromancer only
  • Enable Justice Day quest for all PCs
Go to the top of the page
 
Quote Post
lroumen
post May 17 2020, 11:19 PM
Post #20





Forum Member
Posts: 514
Joined: 12-April 06
From: Netherlands




Unrestricted forging and drops would be most welcome and making quests available to all allows replayability much more. Very nice!
Go to the top of the page
 
Quote Post

9 Pages V   1 2 3 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 17th May 2024 - 01:52 PM