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> Bioware NPCs journal, A journal from a bad player
Badgerlad
post Dec 2 2018, 02:37 PM
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Korgan will probably get that new axe asap, though it requires Kiel's Morningstar and I never ever found it in one of my run ? Any tips on its possible location(s) ?
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critto
post Dec 2 2018, 03:18 PM
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SPOILER!
guarded compound


if it's not there you can probably CLUA it in, there was a bug that I fixed but it is in the internal build

This post has been edited by critto: Dec 2 2018, 03:19 PM
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Badgerlad
post Dec 2 2018, 04:17 PM
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Somehow felt like it should be there indeed.

SPOILER!
Is it on Sion's party, or GEG ? Or even into a random container ? I don't usually open them all so I might have missed it in case it doesn't drop from enemy.
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nicoper
post Dec 2 2018, 05:48 PM
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little Bounaï
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QUOTE(critto @ Dec 2 2018, 04:18 PM) *
SPOILER!
guarded compound


if it's not there you can probably CLUA it in, there was a bug that I fixed but it is in the internal build


I think SPOILER!
it is supposed to be on Zorl (member of sewer ambush party with tarnor the hatchetman)

SPOILER!
correction was made by critto but is not on internal build, so clua it as he said
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Badgerlad
post Dec 3 2018, 04:38 PM
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Tanks for the tips !

Got another tactical question. Was thinking of going for improved flesh armor on Korgan. Is it worth it (thinking +4 saves and magic resist mostly), or should I skip it and wait for some good dragon armor ?

As I see it, AC will get irrelevant at some point and the bonuses this grant are truly viable, or was this item made for barbarian purposes ?
I guess it's a decent call, I just would like your opinion 'bout it.
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SparrowJacek
post Dec 3 2018, 06:23 PM
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For role playing purposes giving Korgan some heavy armor would be really fitting. Also AC is vital for whole game, skeleton grandlords (they have only like 1/5 chance for critical hit), spiders which dispel on hit, golems(GEG also can dispel on hit and their hits hurt badly, especially right after dispel).

Human flesh is IMO the best armor you can wear for EDE because you need constant -5 saves against Prince's shield, but other than that - it's situational, if you have spare money you can certainly invest in that! Or just go with non-IA-upgraded Human Flesh, it still has most of the benefits.
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Badgerlad
post Dec 3 2018, 07:47 PM
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QUOTE(SparrowJacek @ Dec 3 2018, 07:23 PM) *
Or just go with non-IA-upgraded Human Flesh, it still has most of the benefits.


Pink Korgan is priceless.

That's something I like about IA. Best armor items make you look like you just went to some gay pride, instead of the usual badass looking crap. No harm meant ofc ! I love it : )
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SparrowJacek
post Dec 5 2018, 11:04 AM
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Hahh yeah, that pink Vagrant for example is epic!

I'd love to read more about Mazzy, how do you like her, her class and how useful are her items since you have already forged them. Please tell me when you test that stuff enough smile.gif
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Badgerlad
post Dec 5 2018, 01:50 PM
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QUOTE(SparrowJacek @ Dec 5 2018, 12:04 PM) *
I'd love to read more about Mazzy, how do you like her, her class and how useful are her items since you have already forged them. Please tell me when you test that stuff enough smile.gif


So far I just did WK3 and some encounter in WK4 with her new stuff, in addition to Why is it so cold down here ?
Her damage is definitely viable, but she shines pretty much like Valygar, not as a full brutish dmg dealer like RB or Kensaï, but rather as a mobile and single target saver/buffer when needed. She's immune to pretty much anything that might be an annoyance (due to permanent free action. At this state of the game it's simply golden !).

When it comes to Why is it so cold down here, she was obviously quite awesome, since we was immune to slow. However, so where Jaheira (Combat Trance) and Rasaad (monk, obv.), so the encounter, even if quite dangerous, was made pretty much trivial (full retard dps, Cernd heals as he can, didn't need to think much more).

She's tanking quite decently overall, -20 unbuffed AC with shield for now, 10% undispellable dmg resistance (shield too).

Where I found her the most useful, however, is to compensate the lack of cleric in my party. Her lay on hands (on higher lvls) is like a single target greater restoration, and since she's in the middle of the fray anytime, she pretty much brings the utility of an Improved Natural Restoral, making her - to my taste - very complementary with a dual druid party (Cernd and Jaheira as it is).

Thought more than once "as for Bioware NPCs party goes, she'd make a great pair with Valygar too, making your group ready to fight back whatever debuff or annoying state they must face".

Last but not least, since IA forces you to be as kind as possible (20 reputation and so), she keeps saying how happy she is in banters, so I can't complain : )

More to come about her when I'll face enemies on which greater malison from her sword will have a potent effect (only had golems and fast skirmishes so far).
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Badgerlad
post Dec 5 2018, 02:21 PM
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Dunno if that's intended but I might have found a little bug : On the website, Mazzy's improved shield includes sentinel in its recipe. Made her shield but I still have Sentinel in my inventory (payed that 40k or so : p).
If it's not included I might drop it somewhere and give me the gold back through CLUA, had no reason to buy it but for Mazzy's shield.
If it is indeed supposed to be included, then Cromwell didn't make it disapear when crafting.
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SparrowJacek
post Dec 5 2018, 02:28 PM
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It should disappear. We'll fix that in next release, thanks for spotting it!
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Badgerlad
post Dec 5 2018, 04:29 PM
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Had a question about the Disrupt Undead spell : for it to work, does it requires the caster to perform a successful hit ? 'cause when I use it, it feels like it works 1 times over 3.

Had this time with the Gate Grave Lich, where I wanted to go full debuff and then unleash DU, but it would never hit. Had to Wish for double TS and alacrity to actually hit 2 (over 9 !) DU casted. Thing his, lich PFMW had ran out so fighters finished it, but heh, nothing in the spell description says it should include a successful hit, apart from "the caster performs a touch".
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SparrowJacek
post Dec 5 2018, 05:48 PM
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Both disrupt undead and hand of undong require you to touch the enemy as the spell is cast and they have high casting time, so enemies can either interrupt you or simply move away from caster and the spell won't work.
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critto
post Dec 5 2018, 08:41 PM
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that's probably a bug, will be fixed at some point in the near future
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nicoper
post Dec 5 2018, 09:39 PM
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QUOTE(Badgerlad @ Dec 5 2018, 05:29 PM) *
Had a question about the Disrupt Undead spell : for it to work, does it requires the caster to perform a successful hit ? 'cause when I use it, it feels like it works 1 times over 3.

Had this time with the Gate Grave Lich, where I wanted to go full debuff and then unleash DU, but it would never hit. Had to Wish for double TS and alacrity to actually hit 2 (over 9 !) DU casted. Thing his, lich PFMW had ran out so fighters finished it, but heh, nothing in the spell description says it should include a successful hit, apart from "the caster performs a touch".


With a necro, I always enjoyed (in my former runs) destroying grave lich solo (alacrity was enough with amulet, MOtA and under foreknowledge)
Some things I remember that could break this, meaning wasting DU spells were:
- not being protected from fire/cold, so lich shields backlashing DU did cause failure (interrupting spells),
- not removing SI: Nec (which is cast by lich after inititial SI:Abj and ST dispelled), this makes DU non efficient,
- being a victim of larloch Interrupter (even during alacrity this can interrupt spells), IIRC TS does not affect hostile LI, result is most spells interrupted.
Are you sure you were not victim of one of those? (Shields which caster is not protected from or LI do interrupt most of spells you cast under alacrity)

DU was never interrupted by PFMW (or any hit protection) AFAIK.






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Badgerlad
post Dec 5 2018, 09:48 PM
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QUOTE(nicoper @ Dec 5 2018, 10:39 PM) *
With a necro, I always enjoyed (in my former runs) destroying grave lich solo (alacrity was enough with amulet, MOtA and under foreknowledge)
Some things I remember that could break this, meaning wasting DU spells were:
- not being protected from fire/cold, so lich shields backlashing DU did cause failure (interrupting spells),
- not removing SI: Nec (which is cast by lich after inititial SI:Abj and ST dispelled), this makes DU non efficient,
- being a victim of larloch Interrupter (even during alacrity this can interrupt spells), IIRC TS does not affect hostile LI, result is most spells interrupted.
Are you sure you were not victim of one of those? (Shields which caster is not protected from or LI do interrupt most of spells you cast under alacrity)

DU was never interrupted by PFMW (or any hit protection) AFAIK.


Nah, made sure everything was dispelled. Had to reload a few times there 'cause I couldn't get it right (double TS + alacrity made the day). Usual sequence was (Cernd & Necro under alacrity) :
Cernd : RRoR
Necro : RRoR
Cernd : RRoR
Necro : Spellstrike
Cernd : RRoR
Necro : goes for lich (under PFMW, Prot. Fire, Prot. Cold and other buffs) and start casting DUs.

Pretty much overkill (AFAIK 2 RRoR are enough to dispel SI : Necromancy on Grave lich and I could even start Spellstrike it'd do it, but with 1 casting time I didn't care)

I kept checking combat info and there was no "spell interrupted" or "spell ineffective". Just "Necro cast DU".

Hence me thinking it requires a successful hit, which SparrowJacek seems to agree on.

Even tried with GS and Tenser on Necro so his THAC0 would be better (he had -4). Didn't work much better though.


Thing being, during Old One fight, Necro was always hitting his DU, no matter what. Was 8/8 against 2/9 vs. gates lich.
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nicoper
post Dec 5 2018, 10:12 PM
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QUOTE(Badgerlad @ Dec 5 2018, 10:48 PM) *
Thing being, during Old One fight, Necro was always hitting his DU, no matter what. Was 8/8 against 2/9 vs. gates lich.


OK, I am at a loss, should be some bug, gate lich should not react different than other graves , no reason for me that you score 8/8 on old one fight and 2/9 on gate grave...
Casting DU with no effect only happens IIRC when casting it on an non-undead or immune (dracolich!) enemy
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Badgerlad
post Dec 5 2018, 11:02 PM
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QUOTE(nicoper @ Dec 5 2018, 11:12 PM) *
OK, I am at a loss, should be some bug, gate lich should not react different than other graves , no reason for me that you score 8/8 on old one fight and 2/9 on gate grave...
Casting DU with no effect only happens IIRC when casting it on an non-undead or immune (dracolich!) enemy


At some point, I thought it might be some v7.2 change, but Old One fight made me change my mind. I really had many reloads on the gates lich, and I was always unable to hit her most of the time.
We took her down eventually, but it bothers me not to have an actual tactic for every strong enemy in the game. And liches are my terror. Hate' em with all my heart (probably just because I can't breach' em).

Maybe just a bug, but I remember having the same difficulties on my previous Vagrant run, on a very, very melee-oriented party (Vagrant, Barbarian, RB, Jaheira, R/C-dual, Neera) and while Neera had enough to take her down the way my necro intended to, we were forced to be patient and melee her out.

Felt weird to go 5-10 reloads on a random caster, while Orcus was almost a walk in the park a few moments later. (a long walk, but a walk still)
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Badgerlad
post Dec 6 2018, 03:56 PM
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Between Necro Time Machine quest and Githyankis' lair in WK4, which one is supposed to be the hardest given my party ?

I'd say Time Machine (We got enough crit. hit and Cernd + Necro can unleash so much lightning spells vs inquisitors. In no time with that) but I'd like your opinion : )
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nicoper
post Dec 6 2018, 09:48 PM
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QUOTE(Badgerlad @ Dec 6 2018, 04:56 PM) *
Between Necro Time Machine quest and Githyankis' lair in WK4, which one is supposed to be the hardest given my party ?

I'd say Time Machine (We got enough crit. hit and Cernd + Necro can unleash so much lightning spells vs inquisitors. In no time with that) but I'd like your opinion : )


I would say the same (though my memories are from long ago). For Gith lair Cernd and Necro can make space very fast to reach final room, and then execute anti-inquisitors fast, you have quite decent fighting power...

For time machine, I always have a nightmarish moment with balors, if you have a feedback of this fight with your party I'm quite interested. Last fights with greater bone golems, mazzy should be of great help (Necro and cernd might suffer from laugh and awakening them should change the tide then)
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