Berserker-Mage solo insane run, a test run |
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Berserker-Mage solo insane run, a test run |
Jun 19 2015, 10:01 AM
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#21
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Forum Member Posts: 237 Joined: 23-April 13 |
More exploits which I don't use except on test runs (I leave it to your judgment if you use them or not):
Most notable one includes Cromwell's forge. For all IA v6 upgrades, you can go to Cromwell, attempt to forge a certain item, pause game immediately after the start of the forging, only first item will be consumed (but nothing more) and the gold needed, but then you can put on the ground all other ingredients, wait for item to be crafted, and pickup everything from the ground. This way you can not only save precious early-game ingredients like Permanency Scrolls (because later there's ton of those), but you can also make more enchanted +3 and +4 rings faster, and if you feel like it, even have some powerful artifacts constructed several times by retaining useful ingredients needed for their creation. Perhaps most notable examples are Phosphorous +4 (since the crafting's main ingredient is a +3 flail which are abundant late-game), Staff of Strength (requires +3 staff as main ingredient), Adamantite Staff of Strength (requires Staff of Strength as main ingredient, and you can forge any number of those), and also the fact that you would be able to forge items which require one and the same unique component (like Cernd's improved staff and Mazzy's sword which both require Maze Sigil, or Adamantite Staff of Strength and Royal Elemental Staff which both require the Staff of Rynn as ingredient). |
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Jun 19 2015, 10:07 AM
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#22
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Premium Member Tactical reputation: 2 Posts: 6008 Joined: 23-February 08 |
QUOTE I wouldn't reveal the endless xp/gold exploit in the early game chapters, because if I do, it will be closed in v6.2 and v7, and I don't really want that to happen. BTW it's really surprising that for more than 5 years now no one but me actually found it Because nobody else cares about it? Yeah, we close it off when we find it for the sake of consistency in mod's behavior, but honestly, it's sad. What is the point of spending your time on pointless tasks when you can just clua in the gold/experience in 20 seconds.I have really thought that all those gem swapping cheats were closed by official patches long ago. QUOTE Most notable one includes Cromwell's forge. For all IA v6 upgrades, you can go to Cromwell, attempt to forge a certain item, pause game immediately after the start of the forging, only first item will be consumed (but nothing more) and the gold needed, but then you can put on the ground all other ingredients, wait for item to be crafted, and pickup everything from the ground. This isn't a 100% guaranteed mechanics. The order of consuming ingredients is coded differently for each ingredient. |
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Jun 19 2015, 10:33 AM
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#23
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Forum Member Posts: 237 Joined: 23-April 13 |
QUOTE I wouldn't reveal the endless xp/gold exploit in the early game chapters, because if I do, it will be closed in v6.2 and v7, and I don't really want that to happen. BTW it's really surprising that for more than 5 years now no one but me actually found it Because nobody else cares about it? Yeah, we close it off when we find it for the sake of consistency in mod's behavior, but honestly, it's sad. What is the point of spending your time on pointless tasks when you can just clua in the gold/experience in 20 seconds. Because I personally consider all external game modifications to be real cheats, far worse than anything you can do with the game mechanics. To me, creating custom NPCs in a singleplayer game is a far worse cheat compared to even scroll or gem drinking - because it gives you powerful NPCs which you're not supposed to have at all in a singleplayer game! So I'd rather keep all in-game endless xp and gold exploits, spend a lot of time on them and not use Shadowkeeper or Near Infinity or similar programs never ever! QUOTE Most notable one includes Cromwell's forge. For all IA v6 upgrades, you can go to Cromwell, attempt to forge a certain item, pause game immediately after the start of the forging, only first item will be consumed (but nothing more) and the gold needed, but then you can put on the ground all other ingredients, wait for item to be crafted, and pickup everything from the ground. This isn't a 100% guaranteed mechanics. The order of consuming ingredients is coded differently for each ingredient. It is 100% guaranteed, you just need to know which item will absorb which component first. For example, Improved Ring of Gaxx will always consume the actual Ring of Gaxx so no multiples can be created there. However, the Amulet of Hades will consume the Amulet of Charon for first ingredient, thus one can have both the Amulet of Hades and Amulet of Power in his/her runs. It actually requires some quickness in the pause-game button at Cromwell's forge, but it works 100%, I can assure you of that. This post has been edited by Krell: Jun 19 2015, 10:34 AM |
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