TS Test by Trufa (don't split pls with Anvil, because the second TS test will be with IA) |
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TS Test by Trufa (don't split pls with Anvil, because the second TS test will be with IA) |
Feb 13 2008, 01:52 PM
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#21
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Forum Member Posts: 105 Joined: 25-August 06 |
QUOTE Baldurdash - TS - DBG - IU - SCSII, I should think. (I'm not sure what Easy-s is.) Easy-s are Ease of use-s. The Another question, it is possible to combine this first section (Baldurdash - TS - DBG - IU - SCSII) With BGI NPC Project, and SCSI via BGT? In there what would be the correct install order? Possibly BGI additons would NPC Project, SCSI, Finch/Gavin/Indy/Grey Clan Ep 1./Sirine's Call I don't see why not (though obviously, the more mods, the more potential problems). Try it and see. |
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Feb 13 2008, 03:44 PM
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#22
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The Tactician Distinguished Developer Posts: 7673 Joined: 1-December 05 |
@Vlad
If you are willing to make TS compatible with IA, I'll be glad to offer my help. The way to do it is this: We will make new versions of those items (which don't have those problems); then we will replace the original items with their new versions only for players who have both mods installed. In this way, players who have TS, but don't have IA, will have the original versions of the items and only players who have both mods installed will have the versions of those items. With a similar method, we can resolve the compatibility issues of the Valygar romance. If you don't have the time to do the work, I will do everything (making items, code to replace items if IA is detected, etc...) and will send them to you and all you need to do is to add them to the mod's next version. Just let me know if you accept this solution or not. This post has been edited by Sikret: Feb 13 2008, 03:58 PM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Feb 13 2008, 09:55 PM
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#23
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Forum Member Posts: 174 Joined: 10-May 07 From: Budapest, Hungary |
QUOTE I don't see why not (though obviously, the more mods, the more potential problems). Try it and see. Thank you, but in which order should I install these mods? |
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Feb 13 2008, 10:44 PM
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#24
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Mod Developer Posts: 1399 Joined: 19-April 05 |
QUOTE Just let me know if you accept this solution or not. Yes, it would be great. |
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Feb 14 2008, 01:21 AM
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#25
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Forum Member Posts: 105 Joined: 25-August 06 |
QUOTE I don't see why not (though obviously, the more mods, the more potential problems). Try it and see. Thank you, but in which order should I install these mods? At a guess: Baldurdash - BGT - TS - Sirine's Call - BG1NPC - Finch/Gavin/Indira - Ease-of-use - SCS I - SCS II No promises, though |
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Feb 14 2008, 08:25 AM
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#26
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The Tactician Distinguished Developer Posts: 7673 Joined: 1-December 05 |
QUOTE Just let me know if you accept this solution or not. Yes, it would be great. Thank you, Vlad! I'll send you a PM to discuss the details as soon as I return. EDIT: For everyone's information, I sent the PM on 2008/02/18, Vlad sent a reply on 2008/02/24, but it still doesn't include enough information for me to make all the required changes to make the two mods fully compatible. I will continue discussing the case with Vlad and we will hopefully manage to resolve the incompatibilites. This post has been edited by Sikret: Feb 24 2008, 03:45 PM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Feb 14 2008, 09:44 AM
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#27
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
BG1 NPC project you might wait until v15 comes out. cmorgan and berelinde have been trying really hard to make this mod compatible and in my current experience, it was well worth installing. It wil go in every BGT install now! If you have the v14, you may want the nebfix as well and I will provide a link to my megainstall,,,right now SHS can not be accessible. I had SharTeel in my party with BG1UBusiness installed so I didn't use the fix.
BG1 unfinished Business you may like, too SCS1 goes in every install now but maybe check on the "better cries for help" component. I didn't install that one component and had no issues with NPC rejoining. a thumb's up to you DavidW I don't know about Ease of Use-some components may cause slowdowns (gradual drow item disintegration and infinite whatever stacking) Your choice but I use MixMod and BG2 Tweaks to filter out some "infinite" stuff. Indira=a good BG1NPC mod with loads of banters, I haven't tried the others you want to install. QUOTE Baldurdash - TS - DBG - IU - SCSII, I should think. (I'm not sure what Easy-s is.) Easy-s are Ease of use-s. The Another question, it is possible to combine this first section (Baldurdash - TS - DBG - IU - SCSII) With BGI NPC Project, and SCSI via BGT? In there what would be the correct install order? Possibly BGI additons would NPC Project, SCSI, Finch/Gavin/Indy/Grey Clan Ep 1./Sirine's Call This post has been edited by trufa: Yesterday, 05:53 AM I think you will be fine with your planned megainstall as Ii have almost the same, but much more. As soon as SHS is up again, I will give you some links to my weidu install and help on BG1 NPC and some others for reference. Happy Gaming Trufa! -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Feb 14 2008, 09:55 AM
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#28
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
I am an idiot, what is DBG?
-------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Feb 14 2008, 10:00 AM
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#29
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
-------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Feb 14 2008, 10:22 AM
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#30
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Premium Member Posts: 532 Joined: 12-June 05 From: Kiev, Ukraine |
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Feb 14 2008, 11:32 AM
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#31
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Hoppy's maga mod Here is the link to my forum for just some last minute consol;e fixes regarding the BG1NPC project.
If you want TGC episode 1 and have some good SoA fights, then thet was compatible with everything I had -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Feb 14 2008, 11:34 AM
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#32
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Thank you Senka! I can't remember every short name for mods. Plus I never install Dungeon be gone if I install TS, Kachiko is there? This post has been edited by Hoppy: Feb 14 2008, 11:37 AM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Feb 14 2008, 02:49 PM
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#33
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Mod Developer Posts: 1399 Joined: 19-April 05 |
With respect to DBG, AR0602 and BALDUR scripts should be checked, whether DBG introduces some incorrect changes to it or not.
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Feb 14 2008, 07:17 PM
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#34
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Forum Member Posts: 211 Joined: 26-June 05 |
Part of the problem with DBG which I have used is that it places you past the point where Kachiko shows up. So if DBG could be alter to place you before this point then I think there won't be a conflict because then you would walk to the trigger point for her and then the rest would run. I have never tried walking back into the dungeon to see if she triggers. So if someone did that and reported what happens it still might be ok the way it is. If it works then all you must do is walk back and not out first. Just an idea to try.
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Feb 14 2008, 09:56 PM
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#35
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Forum Member Posts: 174 Joined: 10-May 07 From: Budapest, Hungary |
With Dungeon-Be-Gone, I never had any problems with Kachiko. Right after, when Jassy finished his speech, and disappear, Kachiko triggers his initial dialogue with/without Yoshimo
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Feb 17 2008, 12:09 PM
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#36
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Forum Member Posts: 174 Joined: 10-May 07 From: Budapest, Hungary |
The very big install doesn't works. Possibly my BGT install is the problem again, as many times, so I wouldn't test TS with BGT and BGI mods
Now runs the completet non-Anvil Tactical TS, and until now works fine. BDash TS Ease of Use 01,02,04,05,07,11,14,15,16,19 DBG Tactics (the components, which are mentioned in SCSII readme "chapter"Two+Improved Small Teeth Pass) Ascension ItemUpgrade SCSII (everything, except minor encounters/This one doesn't works/) |
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Feb 17 2008, 08:20 PM
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#37
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Mod Developer Posts: 1399 Joined: 19-April 05 |
Senka reported a problem in Graveyard in Chapter 6. I found some scripting problem in this area originated from the fact that Yoshimo is no more removed from the group but continues with the party directly into ToB. Please before you enter this area in Chaper 6, let me know.
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Feb 18 2008, 10:49 AM
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#38
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Forum Member Posts: 174 Joined: 10-May 07 From: Budapest, Hungary |
QUOTE Senka reported a problem in Graveyard in Chapter 6. I found some scripting problem in this area originated from the fact that Yoshimo is no more removed from the group but continues with the party directly into ToB. Please before you enter this area in Chaper 6, let me know. OK, it would be at least a week. I have uninstalled SCSII, because some ofg the low-mid lvl mages Magic Missiles has only visual effects. Now 2 day 22 hour (ingame) done Copper Coronet Slaver Quest Mae'var Suna Seni encounter Complete Trademeet without Tiris Possibly next "adventure" Harper quest, or Shade lord quest Results: Kachiko-Yoshimo banters goes fine (except of course the second one, which was mentioned). Neither Sime's flirts, nor Sime's LT-s haven't started yet. Male-good-nonthief Halfling is romanceable with Sime? If not, doesn't a problem, because there is Jaheira, just let me no pls (even in PM), to should I wait Sime's LT-s, or not. |
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Feb 18 2008, 11:32 AM
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#39
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Forum Member Posts: 105 Joined: 25-August 06 |
I have uninstalled SCSII, because some ofg the low-mid lvl mages Magic Missiles has only visual effects. How surreal... Are you sure you haven't got some magic item on that absorbs MM? (I've never heard any similar bug reported elsewhere, so I guess it's that or else some kind of compatibility issue with other mods). I'd be interested in chasing this up more but I'd better not hijack this thread... if you felt like making the same bug report at G3, I'd be grateful though. |
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Feb 18 2008, 12:29 PM
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#40
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Forum Member Posts: 174 Joined: 10-May 07 From: Budapest, Hungary |
QUOTE How surreal... Are you sure you haven't got some magic item on that absorbs MM? (I've never heard any similar bug reported elsewhere, so I guess it's that or else some kind of compatibility issue with other mods). No, I have some items, which grants a few MR, a few times was Resist, but it triggers when. I wrote about that times, when doesn't was MR, and the MM doesn't make any Damage |
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