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> TS Test by Trufa (don't split pls with Anvil, because the second TS test will be with IA)
DavidW
post Feb 13 2008, 01:52 PM
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QUOTE(trufa @ Feb 13 2008, 10:52 AM) *
QUOTE
Baldurdash - TS - DBG - IU - SCSII, I should think. (I'm not sure what Easy-s is.)


Easy-s are Ease of use-s.



The Another question, it is possible to combine this first section (Baldurdash - TS - DBG - IU - SCSII) With BGI NPC Project, and SCSI via BGT? In there what would be the correct install order?

Possibly BGI additons would NPC Project, SCSI, Finch/Gavin/Indy/Grey Clan Ep 1./Sirine's Call


I don't see why not (though obviously, the more mods, the more potential problems). Try it and see.
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Sikret
post Feb 13 2008, 03:44 PM
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@Vlad

If you are willing to make TS compatible with IA, I'll be glad to offer my help. The way to do it is this:

We will make new versions of those items (which don't have those problems); then we will replace the original items with their new versions only for players who have both mods installed. In this way, players who have TS, but don't have IA, will have the original versions of the items and only players who have both mods installed will have the versions of those items.

With a similar method, we can resolve the compatibility issues of the Valygar romance.

If you don't have the time to do the work, I will do everything (making items, code to replace items if IA is detected, etc...) and will send them to you and all you need to do is to add them to the mod's next version.

Just let me know if you accept this solution or not.

This post has been edited by Sikret: Feb 13 2008, 03:58 PM


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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trufa
post Feb 13 2008, 09:55 PM
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QUOTE
I don't see why not (though obviously, the more mods, the more potential problems). Try it and see.


Thank you, but in which order should I install these mods?
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Vlad
post Feb 13 2008, 10:44 PM
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QUOTE
Just let me know if you accept this solution or not.


Yes, it would be great. thumb.gif
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DavidW
post Feb 14 2008, 01:21 AM
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QUOTE(trufa @ Feb 13 2008, 09:55 PM) *
QUOTE
I don't see why not (though obviously, the more mods, the more potential problems). Try it and see.


Thank you, but in which order should I install these mods?


At a guess:

Baldurdash - BGT - TS - Sirine's Call - BG1NPC - Finch/Gavin/Indira - Ease-of-use - SCS I - SCS II

No promises, though smile.gif
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Sikret
post Feb 14 2008, 08:25 AM
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QUOTE(Vlad @ Feb 14 2008, 03:14 AM) *
QUOTE
Just let me know if you accept this solution or not.


Yes, it would be great. thumb.gif


Thank you, Vlad!

I'll send you a PM to discuss the details as soon as I return.

EDIT: For everyone's information, I sent the PM on 2008/02/18, Vlad sent a reply on 2008/02/24, but it still doesn't include enough information for me to make all the required changes to make the two mods fully compatible. I will continue discussing the case with Vlad and we will hopefully manage to resolve the incompatibilites.

This post has been edited by Sikret: Feb 24 2008, 03:45 PM


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Hoppy
post Feb 14 2008, 09:44 AM
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BG1 NPC project you might wait until v15 comes out. cmorgan and berelinde have been trying really hard to make this mod compatible and in my current experience, it was well worth installing. It wil go in every BGT install now! If you have the v14, you may want the nebfix as well and I will provide a link to my megainstall,,,right now SHS can not be accessible. I had SharTeel in my party with BG1UBusiness installed so I didn't use the fix.

BG1 unfinished Business you may like, too

SCS1 goes in every install now but maybe check on the "better cries for help" component. I didn't install that one component and had no issues with NPC rejoining.
a thumb's up to you DavidW thumb.gif


I don't know about Ease of Use-some components may cause slowdowns (gradual drow item disintegration and infinite whatever stacking) Your choice but I use MixMod and BG2 Tweaks to filter out some "infinite" stuff.

Indira=a good BG1NPC mod with loads of banters, I haven't tried the others you want to install.

QUOTE
Baldurdash - TS - DBG - IU - SCSII, I should think. (I'm not sure what Easy-s is.)


Easy-s are Ease of use-s.



The Another question, it is possible to combine this first section (Baldurdash - TS - DBG - IU - SCSII) With BGI NPC Project, and SCSI via BGT? In there what would be the correct install order?

Possibly BGI additons would NPC Project, SCSI, Finch/Gavin/Indy/Grey Clan Ep 1./Sirine's Call

This post has been edited by trufa: Yesterday, 05:53 AM



I think you will be fine with your planned megainstall as Ii have almost the same, but much more. As soon as SHS is up again, I will give you some links to my weidu install and help on BG1 NPC and some others for reference.
Happy Gaming Trufa! cool.gif


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Hoppy
post Feb 14 2008, 09:55 AM
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I am an idiot, what is DBG?


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Hoppy
post Feb 14 2008, 10:00 AM
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Link to V14BG1 NPC project patch:
nebfix download


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Senka
post Feb 14 2008, 10:22 AM
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QUOTE(Hoppy @ Feb 14 2008, 09:55 AM) *
I am an idiot, what is DBG?

Dangeon-be-Gone by JC
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Hoppy
post Feb 14 2008, 11:32 AM
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Hoppy's maga mod Here is the link to my forum for just some last minute consol;e fixes regarding the BG1NPC project.

If you want TGC episode 1 and have some good SoA fights, then thet was compatible with everything I had


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Hoppy
post Feb 14 2008, 11:34 AM
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QUOTE(Senka @ Feb 14 2008, 05:22 AM) *
QUOTE(Hoppy @ Feb 14 2008, 09:55 AM) *
I am an idiot, what is DBG?

Dangeon-be-Gone by JC


Thank you Senka! wub.gif

I can't remember every short name for mods. Plus I never install Dungeon be gone if I install TS, Kachiko is there?

This post has been edited by Hoppy: Feb 14 2008, 11:37 AM


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Vlad
post Feb 14 2008, 02:49 PM
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With respect to DBG, AR0602 and BALDUR scripts should be checked, whether DBG introduces some incorrect changes to it or not.
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Golden Thief
post Feb 14 2008, 07:17 PM
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Part of the problem with DBG which I have used is that it places you past the point where Kachiko shows up. So if DBG could be alter to place you before this point then I think there won't be a conflict because then you would walk to the trigger point for her and then the rest would run. I have never tried walking back into the dungeon to see if she triggers. So if someone did that and reported what happens it still might be ok the way it is. If it works then all you must do is walk back and not out first. Just an idea to try.
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trufa
post Feb 14 2008, 09:56 PM
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With Dungeon-Be-Gone, I never had any problems with Kachiko. Right after, when Jassy finished his speech, and disappear, Kachiko triggers his initial dialogue with/without Yoshimo
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trufa
post Feb 17 2008, 12:09 PM
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The very big install doesn't works. Possibly my BGT install is the problem again, as many times, so I wouldn't test TS with BGT and BGI mods

Now runs the completet non-Anvil Tactical TS, and until now works fine.
BDash
TS
Ease of Use 01,02,04,05,07,11,14,15,16,19
DBG
Tactics (the components, which are mentioned in SCSII readme "chapter"Two+Improved Small Teeth Pass)
Ascension
ItemUpgrade
SCSII (everything, except minor encounters/This one doesn't works/)
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Vlad
post Feb 17 2008, 08:20 PM
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Senka reported a problem in Graveyard in Chapter 6. I found some scripting problem in this area originated from the fact that Yoshimo is no more removed from the group but continues with the party directly into ToB. Please before you enter this area in Chaper 6, let me know.
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trufa
post Feb 18 2008, 10:49 AM
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QUOTE
Senka reported a problem in Graveyard in Chapter 6. I found some scripting problem in this area originated from the fact that Yoshimo is no more removed from the group but continues with the party directly into ToB. Please before you enter this area in Chaper 6, let me know.


OK, it would be at least a week.
I have uninstalled SCSII, because some ofg the low-mid lvl mages Magic Missiles has only visual effects.

Now

2 day 22 hour (ingame)
done
Copper Coronet
Slaver Quest
Mae'var
Suna Seni encounter
Complete Trademeet without Tiris
Possibly next "adventure" Harper quest, or Shade lord quest


Results: Kachiko-Yoshimo banters goes fine (except of course the second one, which was mentioned). Neither Sime's flirts, nor Sime's LT-s haven't started yet. Male-good-nonthief Halfling is romanceable with Sime? If not, doesn't a problem, because there is Jaheira, just let me no pls (even in PM), to should I wait Sime's LT-s, or not.
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DavidW
post Feb 18 2008, 11:32 AM
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QUOTE(trufa @ Feb 18 2008, 10:49 AM) *
I have uninstalled SCSII, because some ofg the low-mid lvl mages Magic Missiles has only visual effects.


How surreal... Are you sure you haven't got some magic item on that absorbs MM? (I've never heard any similar bug reported elsewhere, so I guess it's that or else some kind of compatibility issue with other mods).

I'd be interested in chasing this up more but I'd better not hijack this thread... if you felt like making the same bug report at G3, I'd be grateful though.
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trufa
post Feb 18 2008, 12:29 PM
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QUOTE
How surreal... Are you sure you haven't got some magic item on that absorbs MM? (I've never heard any similar bug reported elsewhere, so I guess it's that or else some kind of compatibility issue with other mods).


No, I have some items, which grants a few MR, a few times was Resist, but it triggers when. I wrote about that times, when doesn't was MR, and the MM doesn't make any Damage
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