New Player, Requesting Help |
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New Player, Requesting Help |
Jan 23 2008, 04:00 PM
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#21
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Forum Member Posts: 60 Joined: 20-January 08 |
The main problem is that he tears me apart before I wear him down. I may not have paid quite enough attention to the battle log, but I think Nalia's Breach failed to affect him at least twice. Does he perhaps run SI:A? Or can Spell Turning block Breach? If it's the latter, I could perhaps try Secret Word + Breach. In any case, the second big problem is his Remove Magic - though I once managed to have it affect only a single character by sending the targeted Jaheira away from the frontline. The fact that he heals himself if given half a chance doesn't help either (well, it helps him).
I guess it's entirely possible I just have to keep trying and hope for a lucky shot; but if there's something obvious I have overlooked, please tell me. Edit: By the way, Olbas, I am astounded you found Conster more manageable than the liches. I might try that one again as well before Spellhold. Thanks. This post has been edited by Zarathustra: Jan 23 2008, 04:08 PM |
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Jan 23 2008, 05:14 PM
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#22
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Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
The main problem is that he tears me apart before I wear him down. I may not have paid quite enough attention to the battle log, but I think Nalia's Breach failed to affect him at least twice. Does he perhaps run SI:A? Or can Spell Turning block Breach? Spell Turning does not block Breach. I can't emphasise enough the importance of reading the dialogue box. You're making things much harder for yourself if you don't know exactly what an enemy has cast. SPOILER! The Shadow Dragon does not use SI:A. However I believe it casts Spell Shield at the start of the battle, which will absorb the first Breach cast against it.
Be aware that there is a seemingly unfixable bug of the vanilla game which means sometimes the Spell Shield is not removed no matter how many spells it absorbs. If this occurs (which may have been why two Breach spells failed) reloading is the only solution. Fortunately there are not many IA enemies who use Spell Shield. |
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Jan 23 2008, 08:41 PM
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#23
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Forum Member Posts: 60 Joined: 20-January 08 |
Thanks, Raven. I have killed Thax now, mainly by using Nalia's Breach spells more sensibly.
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Jan 23 2008, 10:34 PM
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#24
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Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
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Jan 26 2008, 08:14 PM
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#25
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Forum Member Posts: 60 Joined: 20-January 08 |
I am currently on the first level of the Spellhold maze; the Tutor, Cat o'Nine Lives etc. have been dealt with. In order to progress, I must defeat the Kobold guardians and their crackling friends.
SPOILER! I have tried protecting my entire party from electricity, which helped somewhat, but the Amber Golems just hit too hard and fast, particularly problematic as I can't really 'divide and conquer' here. The Guardians do not present a great threat, I think, but before I can take all of them down, the Golems have overwhelmed the party. I haven't really tried engaging the Witch Doctor yet, but he can't be much harder than the Shade Lich I already fought, right? By the way, I know that slashing damage is most effective against Amber Golems, and have adapted my equipment accordingly. Any tactical advice is very welcome. Thanks in advance. This post has been edited by Zarathustra: Jan 26 2008, 08:26 PM |
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Jan 26 2008, 11:15 PM
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#26
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Forum Member Tactical reputation: 2 Posts: 442 Joined: 4-May 07 From: London, England |
SPOILER!
Ok the issue here and with golems generally is that they hit very hard and will quickly kill an unprotected character. However even the improved golems dont hit that fast so what you have to do is try and get them distracted fighting a character protected by stoneskins and mirror image, these spells are low level but it will take the golems a long time to batter there way through them and they can easily be replaced. You also might want this character to drwn the golems away from the main area so the golems are less likely to switch target and the witch doctor wont dispel your protections. While the golems are thus distracted take out the witch doctor first, he is a lot easier than the lich but can drop a few decent spells if you let him stay alive. Then clear up everything else before going for the golems, making sure electricity protection is up. You will probably also want to use what ever spells you have to increase damge at this point to kill the golems quickly as they will be likely to switch target and you dont want to lose a character when you are so close.
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